What are the “Rules of War” locations: description and secrets of passage. Rules of war nuclear strategy Passage of locations Everyone sees the rules of war in their own way

Tricks of the game Rules of War - a few tips for beginners, collected from various closed clan forums and groups.

1. How to start playing Rules of War Nuclear Strategy

A beginner who has not yet had time to upgrade the technology to build a heavy defense (including artillery and aviation) is often faced with the fact that nearby neighbors plunder your sector solely for the sake of experience, destroying all the troops there. Looking at the number of troops that arrived, sometimes reaching several thousand “chips” or stormtroopers, often purchased with crystals, you only understand that you cannot do anything against such an army. The 100-200 cyberdogs and gladiators you built only provoke the enemy, who demolishes them every day for the sake of experience.

What to do? First of all, stop wasting resources on troops: infantry and armored vehicles will still not be able to harm the offender. You invest all available resources in the development of buildings and technologies. Improve the bunker so that as many resources as possible are protected from robbery, improve the trade gateway and the chamber of commerce - you will not only be able to exchange more resources with friends, but you will also be able to hide the surplus in caravans in case you are being robbed. Warehouses, banks and, of course, mines, since these are the buildings that provide the sufficient minimum of resources necessary for the development of the sector.

Be sure to upgrade all unlocked technologies to level 20. Even upgraded infantrymen can bring you a lot of benefit if you send two or three thousand units to the enemy sector. Another thing is that you can only build them in a well-protected sector, full of heavy defense (defense), otherwise you will only attract experienced players who will regularly take out your “infants” solely for experience.

If you are an attacker, be sure to hide all your troops in a bunker and time your entry into the game so that you have time to hide the attacking troops. It's very disappointing to go into the game and see that your 10 splitters, which you built over the course of 24 hours, were destroyed by several siege tanks. Therefore, either ensure reliable protection in your sector, or log into the game every two hours to take another unit to the bunker. Another way to save troops is to use accelerators or crystals to instantly build them. However, this method is most suitable for donations.

2. An easy way to gain experience in the mines

Do not go to the mines if you have not yet reached at least level 50 or are not a member of a respected clan, which is more expensive for you to associate with. Seeing a newcomer on the “ore”, many old-timers will demolish him simply out of principle.

However, mining is still one of the best ways to gain experience without making enemies. When you see a vacant mine, simply send an army there as reinforcements. The idea is that many players, when they capture a mine, immediately send defensive troops there to protect it from hostile attacks. However, having a minimal attack, the defensive troops die very quickly when they encounter an enemy defence. So you can earn a lot of experience by simply sending 200-300 combat vehicles and armored personnel carriers to reinforce the mine, which interceptors and mortars can easily crash against.

Such seemingly empty mines, which sometimes contain several thousand orbital cannons, are called “dark.” In some cases, the entire clan defense is sent to such “ore”, as a result of which a huge number of players trying to capture the mine simply waste their troops. However, you should not put all your available defense on the ore if you are not playing with a clan, but alone: ​​even several thousand “orbitals” can be demolished if you send several thousand cruisers to the mine.

3. Where to get resources in the Rules of War Nuclear Strategy

No matter how pumped up your mines are, even with an installed drill and a 25% acceleration in production, the largest amount of resources comes from robberies in other sectors. There is no need to go into the playing sector: you still won’t get much “res” out of there, but you will only lose troops in vain. Look for abandoned sectors and so-called “feeders”. Build several scouts and evenly study all sectors available in the area at a distance of up to 300 km. Sometimes even a level 70+ sector ends up abandoned because its owner simply gave up on the game. Add occupied sectors to your notes. It’s not worth robbing them at the initial levels, as they may get revenge for it. However, you can wait for the moment when the payback is knocked down by some other player, and you can take advantage of the fact that the sector is empty.
Another way to plunder occupied sectors with impunity is to create a fake that doesn’t even require pumping. Then your action plan will be like this. You liberate the occupied sector by sending 20-30 infantrymen from the fake to reinforce it. Then immediately rob the sector before the “owner” has time to put the payback back.

4. Clans in the Rules of War - how to join and why they are needed

Joining a clan in the game Rules of War is very simple - just dial level 10 (it will take less than an hour), go to the Consulate and click the “Join a random clan” button. Of course, in this way you are unlikely to end up in a large clan that has captured a sufficient part of the wasteland map; rather, you will find a small clan of several dozen people, often without their own emitter. However, such a clan can bring you a lot of benefit, even if it consists of players playing separately and not united by a common goal.

Obvious advantages of joining a clan in the game Rules of War Nuclear Strategy. You have access to clan tasks, for which you can get recruit (10 cyberdogs), fighter (10 Valkyries), veteran (2 turbo modules) and commander (5 stormtroopers) kits, you can carry out clan tactical operations (some resources + experience), and also participate in clan tournaments, where the totality of overall achievements will increase the reward received by 1.5-2 times.

However, clans also have a number of disadvantages. First of all, any strong clan makes considerable demands on the player: it is necessary to have a sufficient amount of defense (usually from 4,000 thousand artillery), which must constantly be on the emitter and, as a result, simply “rot” there, not bringing experience. It is forbidden to rob okupi of clanmates and players from friendly clans. Add to this all sorts of joint clan operations, which - if the clan leader is not smart enough - often only lead to unnecessary loss of troops.

It is believed that being in a clan guarantees constant and quick help from clanmates in the event of attacks, but in reality it turns out that clans do not always help and not everyone. Even the descriptions of some clans directly indicate that you must be able to defend yourself on your own, and not rely on the help of other players.

Finding a clan where you can play the most comfortable game is not so easy. Many clan heads constantly wage unnecessary wars, as a result of which troops are simply wasted, bringing practically no experience. Others set unimaginable demands, not allowing them to attack other players, disrupt other people’s payouts, or seize other people’s mines. Still others have acquired such a reputation for lawlessness that they are constantly attacked by other clans. Choose a clan so that it best suits your playing style, and this will allow you to make the Rules of War an enjoyable pastime, and not a tedious obligation or a constant showdown.

So, you started playing and a lot of questions arise, among which “what to do” dominates. Sometimes “what’s going on.” I'll try to answer.
The main task is to develop our own sector.
Complete Lapidus' tasks - this is the easiest way to develop the sector. Try not to waste the crystals that are given for completing tasks. Your goal is Bur. A very useful thing. If there are tasks that require the expenditure of crystals, perform them only as part of the task. This is a sample, it will be much more expensive in the future.

First of all, take care of the economy of the sector: mines, mines (up to level 12), residential complexes (up to level 20), financial corporation, metallurgical plant and uranium enrichment laboratory.
Until you build at least two thousand heavy defense forces to protect the sector (Gaussians, mortars, interceptions, orbits), keep the troops always, ALWAYS!!, in the bunker. Whether a hornbeam is coming at you, an occupation, or you just went to sleep, your troops must be hidden.

The sector economy is the basis of the game. The main resource of the game, no matter how strange it may seem, is time. You may have a ton of all the resources, but at a certain point you will realize that you have a queue for troops for months, and at the moment there is no point in it. Another option is to speed up production using crystals (real money), but this is not suitable for everyone. Another option is saving. Always and in everything. Don’t get into conflict, let others merge, the more you save, the more you will have later.
The main method of obtaining resources is robbing neighbors. You shouldn’t immediately rush into an attack, but you should be ready for active action.

About behavior in the game in general: in one word - politeness. Treat everyone who writes to you like your best friend. It doesn't matter what he writes. Trolling is a weapon just like your army. You may be insulted based on your race, nationality or personal qualities, going far beyond the bounds of decency.

Insults may force you to attack a sector in which defense has already been collected from several sectors. As a result, you will lose your army and gain nothing, and the enemy will gain experience at your expense. Never take revenge for a raid on your sector. Revenge is unacceptable in this game. The retaliatory raid is calculated, perhaps even the meaning of this raid is in your response. Personally, in my memory there is a case when one person brought down all the sieges in the area, including mine. When I wrote to him, he replied that this was a hunt for noobs and his entire clan was on defense in his sector. And according to him, they showed up very well, their personal business has noticeably improved.

Fighting trolling - ignore or be polite. Do not respond or ridicule your opponent without overstepping the bounds of politeness. In fact, politeness is the same as trolling. If the enemy sees that he cannot piss you off and he only makes you laugh, this is your victory.

How to go to locations correctly

Locations. This is also quite an interesting thing, allowing you to significantly increase your army. Let me explain by type:
Imperial (Imper) - locations with a fixed bonus (those with a skull on the emblem). Don't touch them. In fact, even level 1. The fact is that to break through them you need much more troops than for similar quests. It's better to leave them for later, when you can break through them without much expense.
Ordinary - all locations on the radar except quest ones.
Quests are locations of the highest level for you, for which there is a task.

It is more profitable to complete quests as late as possible, because at high levels, much more experience is required to obtain new ones.

The optimal tactic is this: send infantry and maximum armored vehicles to the location. In order to always receive a bonus, after the previous bonus (for example, you received 100 kopecks), you need to calculate how many resources are needed (titanite + uranium + credits) to build these troops, and then in the next location, pour troops into it for the same amount of resources. In this case, as a rule, you will receive troops of the highest level with an increase of 50%. The whole point of the locations is to exchange your simple troops for stronger ones.

In order to receive troops as bonuses, you must try to open locations exactly at the moment when your warehouses and banks are full. Because if they are empty, then the game is calculated in such a way that the likelihood of receiving resources in the form of bonuses is greater precisely with empty storages

Don't rush into level 100 locations. Get to it and don’t punch through, do 80-99. After each “hundredth”, the balance shifts down, so you need to drain more than you took. So you only need to break through a level 100 location once, take the maximum prize and not touch it at all again. Feed her well so that there will definitely be a prize.

Clan ratings in the Rules of War

The clans themselves do not give anything, the clan itself is a gathering of people who say: we are power, we are the clan, they flatter themselves, in reality the clan is a bunch of gopniks who have gathered in a crowd and terrorize passers-by (comparison from real life), hence the question: how many can they terrorize people? Long enough if they are close; quite ineffective if far away.

The maximum time for troops to reach any sector is 24 hours. In a day you can complete the construction and collect defense from the neighbors. Therefore, the main advantage of a clan (the only one at that) is to assemble a clan defense to ambush and repel the enemy. There are many more disadvantages - do not attack allied sectors, listen to requests, the main thing is to follow the orders of the commanders, no matter how stupid they are, in some clans there is also a tax on def, which is allocated to the rays.

What do emitters provide in the Rules of War?

Capturing new emitters from Morgana is, of course, much easier than knocking out the clans that have settled on them from old emitters.
Knowing the date of appearance of new emitters in the game Rules of War, you get a clear advantage because you will be able to prepare an attack for a successful capture, as well as the necessary number of defensive troops to further hold the emitter.

So, when will new emitters appear in the Rules of War game?

I admit that only the developers can know the exact date. But despite this, we can predict the date based on past experience of the appearance of new emitters.

There is a fairly truthful opinion that new emitters appear on the official game server every 4 months.

The first batch of emitters, which I personally found, appeared on December 14, 2012.
The following emitters appeared on April 16, 2013, i.e. in almost exactly 4 months.

How to loot in Rules of War

If your warehouses are pumped up, 50% of the resources are taken (from each warehouse, but not more than 100 tons in total, this includes loans), then 5% of what is available is taken (this is perfectly described in the rules).

Counteraction techniques: first and most importantly: your sector should never have a lot of resources, no one needs an empty sector! Second, if they still get you, then do the same - rivet infantry and send them to the enemy 10 times a day. 200 infantrymen can do quite a lot in an ordinary unfortified sector (fortified ones are a separate discussion), where only off-duty units are built. In this way, you will prevent the enemy from building, and this is already a lot, and the infantrymen are riveted quickly.

Intelligence service. It is enough to have 70-150 reconnaissance units; 5-10 reconnaissance officers are (most often) sent for reconnaissance: they either die or reconnaissance. If they die, it makes sense to probe - suddenly the feeder has begun to be built and has a bunch of troops, killing which you can gain experience. If they don’t die, then boldly go and plunder the lands.

How to distribute nanopods

Nanopods can be redistributed, but only once for free. Next we invest real money, so take your time.

I suggest everyone initially study Recycle and Mutation Cost.
You all currently have a lot of unnecessary loans, but believe me, there will come a time that will not go away when you will need loans constantly. It is the loans that determine the size of your army. Recycling is your salvation. It takes quite a long time to learn, but eventually you will have to learn it.

Cost of mutation- speaks for itself. The amount of antigen is limited and the number of your mutated troops directly depends on the level of this improvement.

Further, for players who do not use elite status, you can level up +1 robbery. There are no excess resources.
It is very useful to pump up the number of mines, but in fact you should do this after lvl 75, otherwise you will get tired of fighting back.

The most profitable units

Let's look at which units should be built in which situations. I asked myself a question and calculated a table with the indicators of all units. By the way, the table turned out to be useful, I didn’t know that myself))
Column 2 shows the cost of the unit; it is this that is used when calculating the bonus at locations.
Column 3: unit production time in seconds
Column 4: unit attack/defense indicator. The indicator is accepted when the level 10 elite status is turned on, but it does not affect the overall percentage of attack/defense.
Column 5: shows the possibility of attack/defense if there are sufficient resources.
Column 6: affects the location bonus. If you need to remove a bonus from a location, be guided by these indicators.
Column 7: all units are eaten. When there are a lot of them, they eat a lot. Consider your army's credit consumption.


Next: what to build when.
It all depends on your hornbeams. How limited are your resources and for what purpose are you building troops. Location calculations use the total cost of the unit. At the same time, to produce troops, you should use column 6. Ultimately, this will give you a larger location bonus.
If there is a lack of resources, you should use the same column 6, but select the lowest values. In this case, fewer resources will be spent, but there will be an increase in attack/defense. Well, if you want to quickly make an attack/defense, look at column 5. By default, this is an interceptor and an orbital cannon, and by default, the absolute leader is an infantryman.
For this reason, I recommend for production (subject to availability of resources):
Infantryman
chastener
Mortar or Gauss Cannon
Orbital cannon

If there is an excess of credits during production, you should build troops with the maximum price for credits: Sniper, Machine Gunner, Pyrotechnician, Rocketeer (these have almost half the cost in credits) Liquidator, Protector; Chastener; Orbital cannon and fighter.

February 12, 2017

“Rules of War” can be confidently called one of the best browser strategies because it is played by several million social network users around the world. It has everything a gamer needs: the opportunity to compete with live opponents in real time, an excellent plot and a wide variety of troops. One of the best entertainment in this game is considered to be the “Rules of War” locations. These small quests allow you to fight with virtual intelligence, and with proper luck and the right strategy, significantly increase the number of your troops. You will learn how to do this from our guide.

What are the “Rules of War” locations for?

As in any shareware strategy, a lot of the game is connected with donation. You can build troops every day, but without an injection of “real money” you will not be able to create a truly powerful army. To balance the forces between those who buy warriors and those who build, the Plarium company came up with and created special “Rules of War” locations. Thanks to them, you can get a serious prize in the form of an additional army, but this will not be so easy.

Types of locations

Before you try to knock out new powerful troops, you should understand what “Rules of War” locations are. There are two types of such missions: defensive and attacking, which can only be completed with the appropriate troops. Moreover, the higher the level of the location, the larger the army required. But the reward will correspond to the efforts. After each successful campaign, you will receive resources and a bonus army freed from “captivity”. To complete the first ten similar missions of the game “Rules of War: Nuclear Strategy” you will need very few troops, so it is better to penetrate them only with infantry. In this case, there is a high chance of exchanging weaker units for stronger ones.

Each visit to a location does not guarantee 100% receipt of a prize, but the longer you wait for the bonus, the more impressive the reward will be. If you didn’t manage to “break through” it the first time, then you don’t have to stumble - build new troops and lead them into battle. At the same time, look at the special indicator opposite the zone - it will tell you how many troops remain inside.

Passage secrets

If at the first levels it is not difficult for even a beginner to cope with the locations, then after the 20th level problems begin for experienced players. Wise strategists have long developed a special formula that allows you to attack or defend zones without risk and receive a prize for it. In order to receive the bonus, you need to calculate how much uranium and titanium goes into the “construction” of your reward. After that, add 15% and you will receive the minimum amount of resources that you will have to spend in order to receive the next prize.

"Rules of War": new locations

In a recent update, completely new quest zones appeared, the prize for defeating which is indicated immediately. In addition, units received as a reward have improved characteristics: reduced credit consumption and increased defense and attack indicators. Of course, such a prize will not be so easy to take. A similar quest location in terms of the number of enemies is much larger than a regular one with the same level.

Source: fb.ru

Current

Miscellaneous
Miscellaneous

Good afternoon. Today we’ll talk a little about an excellent free browser game from Plarium called “Rules of War”. By the way, she also has some good games such as « “, “Conflict”, “Nords”, “Sparta”, and of course “Wars of Thrones”. But today we will talk only about the “Rules of War”. I will not discuss its advantages or disadvantages here. I'll say one thing. I myself have been playing it for almost 4 years and have no plans to quit. At least for now. Well, from our website you can download various teaching aids for taking locations in the game “Rules of War”.

  1. The location will not give a good prize until you merge the previous one. Personally, this is how I act. If I’m following the defense and received a prize (say 456 assaults and 5,000 mortars), then on to the next one. I send 456 assaults to Locke. Then I finish off with mortars. It's a shame, but there's nothing to be done.
  2. If you go by yourself, then it is best to fill it with infantry or dogs.
  3. I always have a calculator at hand. I’m calculating how many armies need to be sent. The fact is that Morgana periodically “eats” the entire army. That's why I'm trying to reduce my losses. The method is simple. Those who are familiar with mathematics will quickly understand how I do this.
  4. It is advisable to send the army that has fewer troops on the location. For example: if it costs 5,000 interceptions and 23,000 Gauss cannons, then you need to send aircraft. If you spend it all, it will be artillery.

Many articles have been written, videos have been shot, and spears have been beaten in various forums and fan groups. I won’t repeat myself too much, but I’ll just throw in a couple of phrases. You develop resources, build an army, improve technology, rob, and fight. You join a clan and play by yourself. You become a defer or an offer. Everything in one bottle. Everyone can choose their own path and game strategy to their liking. We take locations, fight for “burial places”. For all this we receive prizes in the form of a huge army.

If you are a supporter of an aggressive style of play, then you are an attacker and build official troops. All kinds of tanks, cruisers, fighters, splitters, thermal modules, and of course infantry. You rob all your neighbors, and accordingly make enemies, you stop sleeping peacefully, fearing terrible revenge.

If you are a supporter of a defensive style, then you build a defensive army. Gauses, mortars, combat vehicles, armored personnel carriers, interceptors and faithful cyberdogs.

Everyone sees the passage of Rules of War locations in their own way

All this action takes place in the vast expanses of the Wasteland in a gloomy post-apocalyptic time on a planet captured by the evil Morgana. And your valiant commander, the legendary General Lapidus, your faithful mentor and commander, will do everything possible to ensure that you achieve victory.

I just wanted to help a little for those who started playing recently and had questions about gaining experience, the number of troops in locations, etc. And so I decided to collect in one place all kinds of guides and tables for gaining experience, and maps for passing locations. I will post photos of several of the tables I collected, and at the very end there will be a link to the entire archive. It will contain these pictures and a calculator for calculating troops for taking locations in Excel format. But Plarium does not stand still, and only yesterday they added 5 more locations to my server. You can't keep up with them. But over time I will add more. At the moment there are already 200 of them.

Personally, at the very beginning of my acquaintance with the game, I really missed such tables and all kinds of advice. But at least the guys in the clan helped. Whoever can. Thank you for that. I have not forgotten and remember these distant times, although many of you no longer play with me.

So, let's go.

One of the ways to pass locations

The number of troops required to break through imperial locations

Dealing damage while increasing army strength to 200 Loki

From 50th to 100th

Here are the secrets of the game, which is called “Rules of War - Nuclear Strategy”. Some of them are not secrets at all, but simply knowledge about how to correctly use the game mechanics to your advantage. In addition, this section will publish various tips on choosing the optimal strategy and tactics in this game; this, of course, will help destroy enemies.

Read also the following articles:

  • (Russian version / )

1. If there is a task to build a gate, wall or tower, all this will cost much less (since the task is a quest). For example, the fourth level gate and wall will only cost 25 crystals.

2. Never use defensive troops to attack! This doesn’t make sense, it’s been tested in actual experience, tested more than once, also in a battle simulator. You will lose many more defensive troops that you will take with you into battle with the enemy. At the same time, you will not cause serious damage to the enemy and will not defeat his army, even with numerical superiority. The situation is exactly the same with defense with the help of attacking troops. Always try to deflect the attack from the attack, or even better, all the troops, then you will avoid the battle. It’s also worth spending resources, then the enemy won’t get them.

3. There is a proportion between the death of troops and their number. This means that if there is only one unit in the army, then it dies only with very large losses. This can be used if you decide to buy 1 cruiser “Peacemaker”, it must be sent exclusively with an escort, such escort can guarantee the preservation of the cruiser when there are only small defensive troops.

4. Crystals must be spent on training new troops (or accelerating the creation of new units, if necessary) and increasing resource productivity (when production is from 800/hour). Everything else is less profitable.

5. There is absolutely no need to improve titanium and uranium mines, that is, after reaching level 11! Obviously, there is no point in spending 55 thousand crystals on level 12, since it no longer increases the productivity of the mines. At higher levels, everything is even worse, starting from the 13th level, the mine’s production begins to increase by 10, and the 13th level ends up paying off in only a year! Indeed, a whole natural year, of real, not game, time. You can invest these resources in troops and loot the surrounding area. This, by the way, is a fairly obvious secret of the game, but many, nevertheless, continue to improve the mines.

6. Occupation does not give anything at all except points according to the rating in the table! No need to waste time. It is much more useful to rob such sectors.

7. When you are occupied, there is no need to rush to lift the occupation! This fact doesn't do you anything particularly bad. And if you are occupied by some serious enemy, then you can consider that you are safe. He won't rob you, this time. Most likely, others will not rob you either, because they will be afraid of your serious occupier, that’s two things. (Note: if you rob an occupied sector, the occupation will be removed from it).

8.Secrets of movement in the game “Rules of War”:

i. The maximum movement time in the “Rules of War” is 24 hours. That is, you will definitely get to absolutely any point in no more than 24 hours, even if it is quite far away.

ii. The speed of movement to the mines and to allies increases by 24 times, the maximum time of movement to the mines or to allies is 1 hour.

9. In order to protect yourself from robbery, do not leave banks and warehouses filled more than 50%, otherwise the enemy will be able to take away only 5% of the resources, and in the opposite case - half of all resources!

10. When you get robbed frequently, there are several effective ways to stop it.

i. You can try to simply talk to the offender and ask him not to attack you for a certain time


ii. You can spend all your resources on defensive troops so that when the enemy comes, he suffers significant losses and doesn’t take anything with him. This, of course, will slow down development, but it will discourage strangers.

If you want to gather several troops, then you should send them to those sectors that have not yet reached level 9, since no one can attack them. This means that the army will be safe and sound.

Robbery protection
What to do if you are constantly being robbed? You want to accumulate troops, but how? Many people are probably asking these questions. There is nothing difficult about surviving in this game, you just need to use common sense, it’s a small life if you think about it. The main rule in this case is to no longer be interesting to the robber. We will look at different ways to implement this.

First, remember that you shouldn’t write to another player something like: “Stop robbing me!”, “Hey, I’ll find you in real life and...” Threats usually have no effect or act in the opposite direction. There is, in fact, a very high probability that the recipient will rob twice as often. If the enemy robs you, it means he is trying to appropriate resources, but when you shower him with insults, you will turn into his personal enemy, and he will definitely take revenge, perhaps even to his own detriment. And things will get much worse. There is no need to bring it to this. Try to communicate calmly, judiciously and tolerantly; if you are not sure that this particular player robbed you, then it is better not to write to him at all.

How to become uninteresting?

1. Waste resources. Your warehouses should always be empty. You cannot allow the warehouse to be filled to more than 50%, this has the consequence that you can be robbed of half of the total capacity of your warehouses. And when your warehouses are less than half full, the attacker can take away only 5%.

2. In the case when you enter the game quite rarely and do not have the opportunity to spend resources all the time, then increase your warehouses. If resource extraction is somewhere around 1000/hour, then a level 18 or 20 warehouse is completely sufficient. Within 24 hours, the warehouse will be no more than half full.

3. There is an equally effective, but more radical way. You must spend all resources using them on defensive units. This is very expensive, but after several attempts to rob you, the enemy will definitely not be happy. Excess titanium can be exchanged, for example, for uranium on the market 1 to 1, this is without any problems, and again invested in protection. In addition to everything, we complete the starting point and then the enemy loses troops, so he also leaves with practically nothing. This is how you can accumulate more troops (see how below) and then put them on defense.

4. When you are robbed by 1 enemy, or maximum 2, you can try to send them credits, there are a lot of them in the game. For what? The limit on the transfer of resources between sectors is 50 thousand per week. If you decide to give him all of it in virtually worthless loans, he will definitely leave you with zeros. You can read more about the limit in the article Cartooning and bypassing the limit

Ways to accumulate troops.

1. You should send only built troops for reinforcements to an abandoned city up to level 9 nearby. No one has the opportunity to attack it, so the troops will definitely be safe and, importantly, they can be returned at any time.

2. Also, so that the troops do not stand idle, you can send them to an ally (if there are any available). Of course, you have no guarantee that they will be safe, but this is still how the troops perform their immediate function.

What should I do when I am attacked right at the moment?

1. Most importantly, do not panic. Assess your opponent if this is his first time attacking. Think about how much larger the army he might have. If the attack occurs after a significant period of time (from an hour), then remember this time, and then you can enter the game and take action.

2. Let's say the enemy is stronger than you, then withdraw your army. You can even try to hide them, for example, by sending them as reinforcements to a sector that is below level 9. Even if you are attacked by a weak enemy, it is better to think about whether it is worth spending your troops on defense; perhaps it is still better to withdraw them.

3. It is better if you spend your resources before the attack, send them to your allies, and after the attack they will certainly be able to return them to you. I can’t imagine what will happen if you decide to put your resources on the market (in the original game “Travian”, the resources that were put on the market were considered to be in the warehouse, then they too could be stolen), now this method is being tested.