Quest for the wonderful lineage 2 cube. For the cube - Quests - Articles catalog - Clan Arta. What to do with a wonderful cube

Summon Storm Cube.
Summons a cube that attacks enemies with a magical attack. Profession - Sorcerer, Knight of Eve.

The summoning skill itself
.

Summons a Storm Cube.
Summoning costs 11 Spirit Ore.
Magic skill.
The cost of the call is (14+55) MP.
Base casting time is 6.
The base time during which a skill cast can be disrupted is 0.5.
Cooldown - 5 seconds.

without sharpening:
The duration of the cube is 900 seconds.
The maximum number of seconds in which the die must work when fulfilling the requirements of the die is 30 seconds.
Trigger conditions - your combat mode is required.
The chance of triggering in one tick (once per second) is 12%.
The cooldown of the die skill after triggering is 10 seconds.
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3300 HP, then the acceptable HP level is 33% or more.
Dice skill power - 2399 Mag. Atk.
Dice skill level is 74.
The skill has no cooldown.
The ability to be impossible to shoot down.
Physical skill.
The skill has no restrictions on the range and number of targets.
The formula for calculating the damage of a die skill is:
Damage = 91 * (Dice Skill Power) / (Mag. Def. target).

Dice with sharpening 1~4:
Dice skill power - 2459 Mag. Atk.
Dice skill level is 76.

Dice with sharpening 5~8:
Dice skill power - 2542 Mag. Atk.
Dice skill level is 78.

Dice with sharpening 9~12:
Dice skill power - 2626 Mag. Atk.
Dice skill level is 80.

Dice with sharpening 13~16:
Dice skill power - 2710 Mag. Atk.
Dice skill level is 81.

Dice with sharpening 17~21:
Dice skill power - 2794 M. Atk.
Dice skill level is 82.

Dice with sharpening 22~25:
Dice skill power - 2878 M. Atk.
Dice skill level is 83.

Dice with sharpening 26~29:
Dice skill power - 2961 M. Atk.
Dice skill level is 84.

Dice with sharpening 30:
Dice skill power - 3044 M. Atk.
Dice skill level is 85.

Summon Vampiric Cube.
Summons a cube that attacks enemies with a magical attack, restoring its own HP. Profession - Knight of Shilen.

The summoning skill itself.

Summons a Vampiric Cube.
Summoning costs 11 Spirit Ore.
Magic skill.

Base casting time is 6.

Cooldown - 5 seconds.

Maximum level dicewithout sharpening:



The chance of triggering in one tick (once per second) is 8%.
The cooldown of the die skill after triggering is 15 seconds.

Dice skill power - 2262 Mag. Atk, 40% of damage dealt is transferred as HP.
Dice skill level is 72.
The skill has no cooldown.
The ability to be impossible to shoot down.
Magic skill.

The formula for calculating the damage of a die skill is:
Damage = 91 * (Dice Skill Power) / (Mag. Def. target).

Dice with sharpening 1~4:
Dice skill power - 2425 Mag. Atk, 40% of damage dealt is transferred as HP.
Dice skill level is 76.

Dice with sharpening 5~8:
Dice skill power - 2524 Mag. Atk, 40% of damage dealt is transferred as HP.
Dice skill level is 78.

Dice with sharpening 9~12:
Dice skill power - 2632 Mag. Atk, 40% of damage dealt is transferred as HP.
Dice skill level is 80.

Dice with sharpening 13~16:
Dice skill power - 2722 Mag. Atk, 40% of damage dealt is transferred as HP.
Dice skill level is 81.

Dice with sharpening 17~21:
Dice skill power - 2812 Mag. Atk, 40% of damage dealt is transferred as HP.
Dice skill level is 82.

Dice with sharpening 22~25:
Dice skill power - 2898 M. Atk, 40% of damage dealt is transferred as HP.
Dice skill level is 83.

Dice with sharpening 26~29:
Dice skill power - 2986 Mag. Atk, 40% of damage dealt is transferred as HP.
Dice skill level is 84.

Dice with sharpening 30:
Dice skill power - 3062 Mag. Atk, 40% of damage dealt is transferred as HP.
Dice skill level is 85.

Summon a Reviving Cube.
Summons a cube that restores your own HP and the HP of party members. Professions - Follower of the Elements, Knight of Eva.

The summoning skill itself.
Skill level - 7, sharpening 0~30:
Summons a Revive Cube.
Summoning costs 11 Spirit Ore.
Magic skill.
Call cost - (14+53) MP.
Base casting time is 6.
The base time during which a skill cast can be disrupted is 0.5.
Cooldown - 5 seconds.

Maximum level dicewithout sharpening:
The duration of the cube is 900 seconds.
The maximum number of seconds in which the die must work when fulfilling the requirements of the die is 20 seconds.
The chances of triggering depend on the fulfillment of the following conditions:

Target health level 0~30% HP:
The chance of triggering in one tick (once per second) is 53%.

Target health level 30~60% HP:
The chance of triggering in one tick (once per second) is 33%.

Target health level 60~90% HP:
The chance of triggering in one tick (once per second) is 13%.

Target health level 90~100% HP:
The chance of triggering in one tick (once per second) is 0%.

The cooldown of the die skill after triggering (regardless of the transition to the next HP level) is 13 seconds.
The power of the cube skill is 382 HP.
Dice skill level is 72.
The skill has no cooldown.
The ability to be impossible to shoot down.
Magic skill.

Dice with sharpening 1~4:
The power of the cube skill is 398 HP.
Dice skill level is 76.

Dice with sharpening 5~8:
The power of the cube skill is 405 HP.
Dice skill level is 78.

Dice with sharpening 9~12:
The power of the cube skill is 413 HP.
Dice skill level is 80.

Dice with sharpening 13~16:
The power of the cube skill is 418 HP.
Dice skill level is 81.

Dice with sharpening 17~21:
The power of the cube skill is 422 HP.
Dice skill level is 82.

Dice with sharpening 22~25:
The power of the cube skill is 426 HP.
Dice skill level is 83.

Dice with sharpening 26~29:
The power of the cube skill is 430 HP.
Dice skill level is 84.

Dice with sharpening 30:
The skill power of the cube is 434 HP.
Dice skill level is 85.

Summon Snake Cube.
Summons a cube that poisons enemies. Profession - Knight of Shilen.

The summoning skill itself.
Skill level - 6, sharpening 0~30:
Summons a Snake Cube.
Summoning costs 5 Spirit Ore.
Magic skill.
Call cost - (14+53) MP.
Base casting time is 6.
The base time during which a skill cast can be disrupted is 0.5.
Cooldown - 5 seconds.

Maximum level dicewithout sharpening:
The duration of the cube is 900 seconds.
The maximum number of seconds in which the die must work when fulfilling the requirements of the die is 15 seconds.
Trigger conditions: combat mode required.
The chance of triggering in one tick (once per second) is 20%.
The cooldown of the die skill after triggering is 20 seconds.
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3300 HP, then the acceptable HP level is 33% or more.
Dice skill power - Poison, Level 8, 63 HP per second, HP is taken in ticks every few seconds.
The base duration is 30 seconds.
The base chance of passing is 70.
Dependence on the main attribute - CON.
Dice skill level is 72.
The skill has no cooldown.
The ability to be impossible to shoot down.
Magic skill.
The skill has no restrictions on the range and number of targets.

Dice with sharpening 1~4:

Dice skill level is 76.

Dice with sharpening 5~8:
Poison, Level 8, 63 HP per second.
Dice skill level is 78.

Dice with sharpening 9~12:

Dice skill level is 80.

Dice with sharpening 13~16:
Poison, Level 8, 66 HP per second.
Dice skill level is 81.

Dice with sharpening 17~21:
Poison, Level 8, 66 HP per second.
Dice skill level is 82.

Dice with sharpening 22~25:
Poison, Level 8, 66 HP per second.
Dice skill level is 83.

Dice with sharpening 26~29:
Poison, Level 8, 66 HP per second.
Dice skill level is 84.

Dice with sharpening 30:
Poison, Level 8, 66 HP per second.
Dice skill level is 85.

Summon Phantom Cube.
Summons a cube that reduces P. Atk., P. Def. and Speed Atk. enemy. Professions - Knight of Shilen, Follower of Darkness.

The summoning skill itself.
Skill level - 8, sharpening 0~30:
Summons a ghost cube.
Summoning costs 6 Spirit Ore.
Magic skill.

Base casting time is 6.
The base time during which a skill cast can be disrupted is 0.5.
Cooldown - 5 seconds.

Maximum level dicewithout sharpening:
The duration of the cube is 900 seconds.
The maximum number of seconds in which the die must work when fulfilling the requirements of the die is 30 seconds.
Trigger conditions: combat mode required.
Cooldown of the die skill after triggering (after using any skill there is a cooldown) - 8 seconds.
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3300 HP, then the acceptable HP level is 33% or more.
The cube contains three skills.


The chance of selecting Skill-1 is 33%.
The chance of selecting Skill-2 is 33%.
The chance of selecting Skill-3 is 33%.

Skill-1 - decrease P. Atk.
Skill-2 - reduction of P. Def.
Skill-3 - decrease Spd. Atk.

The chance of triggering Skill-1 is 30% (counts only if this particular skill was chosen).
The chance of triggering Skill-2 is 30% (counts only if this particular skill was chosen).
The chance of triggering Skill-3 is 30% (counts only if this particular skill was chosen).

Power of Skill-1 dice:
-23% Physical Atk.
Skill-1 - magical.
The base duration of Skill-1 is 120 seconds.
The base chance of passing Skill-1 is 80.
Dependence of Skill-1 on the main attribute - MEN.
Skill-1 has no restrictions on the range of action and the number of targets.
Skill-1 has no cooldown.

Skill Level-1 - 74.

Power Skills-2 dice:
-23% Physical Def.
Skill-2 - magical.
The base duration of Skill-2 is 120 seconds.
The base chance of passing Skill-2 is 80.
Dependence of Skill-2 on the main attribute - MEN.
Skill-2 has no restrictions on the range of action and the number of targets.
Skill-2 has no cooldown.
Skill-2 - inability to shoot down.
Skill Level 2 - 74.

Power Skills-3 dice:
-23% Spd. Atk.
Skill-3 is magical.
The base duration of Skill-3 is 120 seconds.
The base chance of passing Skill-3 is 80.


Skill-3 has no cooldown.

Skill Level 3 - 74.

Dice with sharpening 1~4:
Dice skill level - 76.

Dice with sharpening 5~8:
Dice skill level is 78.

Dice with sharpening 9~12:
Dice skill level is 80.

Dice with sharpening 13~16:
Dice skill level - 81.

Dice with sharpening 17~21:
Dice skill level - 82.

Dice with sharpening 22~25:
Dice skill level is 83.

Dice with sharpening 26~29:
Dice skill level - 84.

Dice with sharpening 30:
Dice skill level is 85.

Summon Binding Cube.
Summons a cube that paralyzes enemies. Profession - Sorcerer.

The summoning skill itself.

Summons a Binding Cube.
Summoning costs 11 Spirit Ore.
Magic skill.
Call cost - (14+53) MP.
Base casting time is 6.
The base time during which a skill cast can be disrupted is 0.5.
Cooldown - 5 seconds.

Maximum level dicewithout sharpening:
The duration of the cube is 900 seconds.

Trigger conditions: combat mode required.


The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3300 HP, then the acceptable HP level is 33% or more.

Dice Skill Power:
-50% Speed.
-50% Spd. Atk.
-50% Spd. Cast.
Magic skill, type - paralysis.
The base duration is 15 seconds.
The base chance of passing is 40.

Dice skill level is 72.
The skill has no cooldown.
The ability to be impossible to shoot down.
Magic skill.
The skill has no restrictions on the range and number of targets.

When this debuff ends, the following skill is triggered:
Paralysis.
Magic skill.
The base duration is 10 seconds.

Dice with sharpening 1~4:
Dice skill level is 76.

Dice with sharpening 5~8:
Dice skill level is 78.

Dice with sharpening 9~12:
Dice skill level is 80.

Dice with sharpening 13~16:
Dice skill level is 81.

Dice with sharpening 17~21:
Dice skill level is 82.

Dice with sharpening 22~25:
Dice skill level is 83.

Dice with sharpening 26~29:
Dice skill level is 84.

Dice with sharpening 30:
Dice skill level is 85.


Summon Water Cube.
Summons a cube that inflicts a negative effect that periodically removes HP from enemies. Profession - Follower of the Elements.

The summoning skill itself.
Skill level - 9, sharpening 0~30:
Summons a Water Cube.
Summoning costs 6 Spirit Ore.
Magic skill.
The cost of the call is (14+55) MP.
Base casting time is 6.
The base time during which a skill cast can be disrupted is 0.5.
Cooldown - 5 seconds.

Maximum level dicewithout sharpening:
The duration of the cube is 900 seconds.
The maximum number of seconds in which the die must work when fulfilling the requirements of the die is 10 seconds.
Trigger conditions: combat mode required.
The chance of triggering in one tick (once per second) is 30%.
The cooldown of the die skill after triggering is 30 seconds.
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3300 HP, then the acceptable HP level is 33% or more.
Cube Skill Power - Takes 157 HP per second.
The base duration is 15 seconds.
The base chance of passing is 70.
Dependence on the main attribute - MEN.
Dice skill level is 74.
Skill attribute - Water, 20.
The skill has no cooldown.
The ability to be impossible to shoot down.
Magic skill.
The skill has no restrictions on the range and number of targets.

Dice with sharpening 1~4:

Dice skill level is 76.

Dice with sharpening 5~8:
Poison, Level 8, 157 HP per second.
Dice skill level is 78.

Dice with sharpening 9~12:

Dice skill level is 80.

Dice with sharpening 13~16:
Poison, Level 8, 164 HP per second.
Dice skill level is 81.

Dice with sharpening 17~21:
Poison, Level 8, 164 HP per second.
Dice skill level is 82.

Dice with sharpening 22~25:
Poison, Level 8, 164 HP per second.
Dice skill level is 83.

Dice with sharpening 26~29:
Poison, Level 8, 164 HP per second.
Dice skill level is 84.

Dice with sharpening 30:
Poison, Level 8, 164 HP per second.
Dice skill level is 85.

P Summon Sparkling Cube.
Summons a cube that stuns enemies. Profession - Follower of Darkness.

The summoning skill itself.
Skill level - 9, sharpening 0~30:
Summons a Sparkling Cube.
Summoning costs 11 Spirit Ore.
Magic skill.
Call cost - (14+53) MP.
Base casting time is 6.
The base time during which a skill cast can be disrupted is 0.5.
Cooldown - 5 seconds.

Maximum level dicewithout sharpening:
The duration of the cube is 900 seconds.
The maximum number of seconds in which the die must work when fulfilling the requirements of the die is 10 seconds.

The chance of triggering in one tick (once per second) is 12%.
The cooldown of the die skill after triggering is 30 seconds.
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3300 HP, then the acceptable HP level is 33% or more.
Dice skill power - Stun.
Magic skill.
The base duration is 9 seconds.
The base chance of passing is 80.
Dependence on the main attribute - CON.
Dice skill level is 72.
The skill has no cooldown.
The ability to be impossible to shoot down.
Magic skill.
The skill has no restrictions on the range and number of targets.

Dice with sharpening 1~4:
Dice skill level is 76.

Dice with sharpening 5~8:
Dice skill level is 78.

Dice with sharpening 9~12:
Dice skill level is 80.

Dice with sharpening 13~16:
Dice skill level is 81.

Dice with sharpening 17~21:
Dice skill level is 82.

Dice with sharpening 22~25:
Dice skill level is 83.

Dice with sharpening 26~29:
Dice skill level is 84.

Dice with sharpening 30:
Dice skill level is 85.

P Summon Luring Cube.
Summons a cube that provokes enemies to attack you and places a hold on them. Profession - Knight of Eve.
The summoning skill itself.
Skill level - 4, sharpening 0~30:
Summons a luring cube.
Summoning costs 11 Spirit Ore.
Magic skill.
The cost of the call is (14+55) MP.
Base casting time is 6.
The base time during which a skill cast can be disrupted is 0.5.
Cooldown - 5 seconds.

Maximum level dicewithout sharpening:
The duration of the cube is 900 seconds.
The maximum number of seconds in which the die must work to fulfill the requirements of the die is 300 seconds.
Trigger conditions: combat mode required.

The cooldown of the cube skill after triggering (any of the skills) is 8 seconds.
The cube contains three skills.

Each tick (once per second) determines randomly which skill will be selected.
The chance of selecting Skill-1 is 33%.
The chance of selecting Skill-2 is 33%.
The chance of selecting Skill-3 is 33%.

Skill-1 - Hatred.
Skill-2 - Hatred.
Skill-3 - Hold.

The chance of triggering Skill-1 is 50% (counts only if this particular skill was chosen).
The chance of triggering Skill-2 is 50% (counts only if this particular skill was chosen).
The chance of triggering Skill-3 is 50% (counts only if this particular skill was chosen).

Power of Skill-1 dice:
Provokes enemies to attack you.
The chance of the skill is 80 (the skill “Vengeance” has 40).
Skill-1 - physical.
Skill-1 has no cooldown.
Skill-1 inability to shoot down.
Skill Level-1 - 74.

Power Skills-2 dice:
Completely coincides with Skill-1.

Power Skills-3 dice:
Places Hold on the target and increases Hold resistance by 100.
Skill-3 - magical, type - magical hold.
The base duration of Skill-3 is 30 seconds.
The base chance of passing Skill-3 is 70.
Dependence of Skill-3 on the main attribute - MEN.
Skill-3 has no restrictions on the range of action and the number of targets.
Skill-3 has no cooldown.
Skill-3, inability to shoot down.
Skill Level 3 - 74.

Dice with sharpening 1~4:
Dice skill level - 76.

Dice with sharpening 5~8:
Dice skill level is 78.

Dice with sharpening 9~12:
Dice skill level is 80.

Dice with sharpening 13~16:
Dice skill level - 81.

Dice with sharpening 17~21:
Dice skill level is 82.

Dice with sharpening 22~25:
Dice skill level is 83.

Dice with sharpening 26~29:
Dice skill level - 84.

Dice with sharpening 30:
Dice skill level is 85.

P summon Smart Cube.
Summons a cube that provokes enemies to attack you and places a hold on them. Professions - Lord of Shadows, Master of Elements, Templar of Eva, Templar of Shilen, Warlock.
The summoning skill itself.
Skill level - 1:
Summons a smart cube.
The summoning costs 38 Spirit Ore.
Magic skill.
The cost of the call is (15+58) MP.
Base casting time is 6.
The base time during which a skill cast can be disrupted is 0.5.
Cooldown - 5 seconds.

Cube Skills:
The duration of the cube is 900 seconds.

Eve's Templar :
The cooldown after any of the cube skills is 10 seconds.
The maximum number of seconds in which the die must work when fulfilling the requirements of the die is 50 seconds.

The cube contains three skills.

Each tick (once per second) determines randomly which skill will be selected.
The chance of selecting Skill-1 is 25%.
The chance of selecting Skill-2 is 25%.
The chance of selecting Skill-3 is 50%.

Skill-1 - Water Cube.
Skill-2 - Decrease P. Atk.
Skill-3 - Purification.



Skill-1 Requirements:
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the acceptable HP level is 30% or more.
Combat mode.

Skill-2 Requirements:

Combat mode.

Skill-3 Requirements:

Power of Skill-1 dice:
Completely similar to the Water Cube skill without sharpening (that is, the maximum level of pumping).

Power Skills-2 dice:
Completely similar to Skill-1 of the Phantom Cube without sharpening.

Power Skills-3 dice:
Removes a negative effect if it can be removed.
Chance - 100.
Magic skill.
The number of effects removed at one time is no more than 10.

Templar Shilen :
The cooldown after any of the cube skills is 10 seconds.

The cube contains three skills.

Each tick (once per second) determines randomly which skill will be selected.
The chance of selecting Skill-1 is 40%.
The chance of selecting Skill-2 is 15%.
The chance of selecting Skill-3 is 45%.

Skill-1 - Hatred.
Skill-2 - Storm Cube.
Skill-3 - Purification.

The chance of triggering Skill-1 is 84% ​​(counts only if this particular skill was chosen).

The chance of triggering Skill-3 is 99% (counts only if this particular skill was chosen).

Skill-1 Requirements:
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the acceptable HP level is 30% or more.
Combat mode.

Skill-2 Requirements:
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the acceptable HP level is 30% or more.
Combat mode.

Skill-3 Requirements:
You have a negative skill hanging on you.

Power of Skill-1 dice:
Completely similar to Skill-1 of the Luring Cube without sharpening.

Power Skills-2 dice:

Power Skills-3 dice:

Chance - 100.
Magic skill.

Warlock :

The maximum number of seconds in which the die must work when fulfilling the requirements of the die is 50 seconds.

The cube contains three skills.

Each tick (once per second) determines randomly which skill will be selected.
The chance of selecting Skill-1 is 20%.
The chance of selecting Skill-2 is 30%.
The chance of selecting Skill-3 is 50%.

Skill-1 - Water Cube.
Skill-2 - Healing Cube.
Skill-3 - Purification.

The chance of triggering Skill-1 is 30% (counts only if this particular skill was chosen).
The chance of triggering Skill-2 is 30% (counts only if this particular skill was chosen).
The chance of triggering Skill-3 is 99% (counts only if this particular skill was chosen).

Skill-1 Requirements:
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the acceptable HP level is 30% or more.
Combat mode.

Skill-2 Requirements:
HP level is more than 80% or HP level is more than 3000 HP.

Skill-3 Requirements:
You have a negative skill hanging on you.

Power of Skill-1 dice:
Completely similar to the Water Cube skill without sharpening.

Master of the Elements :
The cooldown after any of the cube skills is 13 seconds.
The maximum number of seconds in which the die must work when fulfilling the requirements of the die is 50 seconds.

The cube contains three skills.

Each tick (once per second) determines randomly which skill will be selected.
The chance of selecting Skill-1 is 25%.
The chance of selecting Skill-2 is 25%.
The chance of selecting Skill-3 is 50%.

Skill-1 - Storm Cube.
Skill-2 - Sparkling Cube.
Skill-3 - Purification.

The chance of triggering Skill-1 is 40% (counts only if this particular skill was chosen).
The chance of triggering Skill-2 is 40% (counts only if this particular skill was chosen).
The chance of triggering Skill-3 is 99% (counts only if this particular skill was chosen).

Skill-1 Requirements:
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the acceptable HP level is 30% or more.
Combat mode.

Skill-2 Requirements:
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the acceptable HP level is 30% or more.
Combat mode.

Skill-3 Requirements:
You have a negative skill hanging on you.

Power of Skill-1 dice:
Completely similar to the Storm Cube skill without sharpening.

Power Skills-2 dice:
Completely similar to the Sparkling Cube skill without sharpening.

Power Skills-3 dice:
Removes a negative effect if it can be removed.
Chance - 100.
Magic skill.
The number of effects removed at one time is no more than 10.

Lord of Shadows :
The cooldown after any of the cube skills is 13 seconds.
The maximum number of seconds in which the die must work when fulfilling the requirements of the die is 50 seconds.

The cube contains three skills.

Each tick (once per second) determines randomly which skill will be selected.
The chance of selecting Skill-1 is 30%.
The chance of selecting Skill-2 is 20%.
The chance of selecting Skill-3 is 50%.

Skill-1 - Storm Cube.
Skill-2 - Snake Cube.
Skill-3 - Purification.

The chance of triggering Skill-1 is 33% (counts only if this particular skill was chosen).
The chance of triggering Skill-2 is 45% (counts only if this particular skill was chosen).
The chance of triggering Skill-3 is 99% (counts only if this particular skill was chosen).

Skill-1 Requirements:
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the acceptable HP level is 30% or more.
Combat mode.

Skill-2 Requirements:
The permissible HP level of the enemy to trigger the die is 1000 HP or more. If the enemy's maximum HP level does not exceed 3000 HP, then the acceptable HP level is 30% or more.
Combat mode.

Skill-3 Requirements:
You have a negative skill hanging on you.

Power of Skill-1 dice:
Completely similar to the Storm Cube skill without sharpening.

Power Skills-2 dice:
Completely similar to the Snake Cube skill without sharpening.

Power Skills-3 dice:
Removes a negative effect if it can be removed.
Chance - 100.
Magic skill.
The number of effects removed at one time is no more than 10.

conclusions :
1.) All dice skills that work on enemies have their limitations. The minimum HP level is usually 1000 HP. That is, when the enemy has 800 HP, the die will never work. It is very important to use this at the Olympics, having previously exchanged HP and won in terms of damage from TK, without getting a hold.

2.) All dice skills have a cooldown. Somewhere it's 8 seconds, somewhere it's 30 seconds. The Smart Cube has a cooldown of 10 seconds for tanks and 13 seconds for summoners.

3.) When there are several skills in a cube, one of them is generated every second. And if the choice fell on it (and it worked, there is one more check) - then a rollback begins to occur for all skills at once.

4.) From the 2nd and 3rd points it follows that at the Olympics, after the smart cube is triggered, you have 10-13 seconds to be guaranteed to throw a debuff (fir, disarm) that will not be removed. At the same time, do not forget that the dice generates healing with a 50% chance (for some reason, the ShK has only 45%), that is, the left skill can work in general if its requirements are met. Therefore, you should throw fake debuffs, make the dice look like bullshit, and only then shove it right up to the tonsils of the evil summoner or tank.

The Miracle Die is a special item that can be used once a day. With it you can get Armor and Weapon Modification Scrolls.

Where can I get a wonderful cube?

To get a wonderful cube, you need to complete a special quest - (available from level 40).

What to do with a wonderful cube?

You can use the miracle cube once a day. Updated at 6:30 am. To use, click on it 2 times with the mouse. After this, you will be given pieces to exchange for Armor and Weapon Modification Scrolls.

Where to put the pieces from the wonderful cube?

Pieces can be exchanged with any Warehouse Keeper at the following rate:

Cube Piece Scroll of modification Cost in adena
Armor Die Piece – D Scroll: Enchant Armor (D) 9,000 adena
Weapon Die Piece – D Scroll: Enchant Weapon (D) 75,000 adena
Blessed Scroll: Enchant Armor (D) 150,000 adena
Blessed Scroll: Enchant Weapon (D) 1,350,000 adena
Armor Die Piece – C Scroll: Enchant Armor (C) 22,500 adena
Weapon Dice Piece – C Scroll: Enchant Weapon (C) 165,000 adena
Blessed Scroll: Enchant Armor (C) 525,000 adena
Blessed Scroll: Enchant Weapon (C) 4,500,000 adena
Armor Die Piece – B Scroll: Enchant Armor (B) 120,000 adena
Weapon Die Piece – B Scroll: Enchant Weapon (B) 750,000 adena
Blessed Scroll: Enchant Armor (B) 1,125,000 adena
Blessed Scroll: Enchant Weapon (B) 10,500,000 adena
Armor Die Piece – A Scroll: Enchant Armor (A) 360,000 adena
Weapon Die Piece – A Scroll: Enchant Weapon (A) 2,700,000 adena
Blessed Scroll: Enchant Armor (A) 2,700,000 adena
Blessed Scroll: Enchant Weapon (A) 22,500,000 adena
Armor Die Piece – S Scroll: Enchant Armor (S) 750,000 adena
Weapon Die Piece – S Scroll: Enchant Weapon (S) 7,500,000 adena
Blessed Scroll: Enchant Armor (S) 6,750,000 adena
Blessed Scroll: Enchant Weapon (S) 45,000,000 adena

Also, special disposable cubes have been added to the exchange list - Purified Cube - disposable and Miraculous Cube - disposable, they can be exchanged for unnecessary cube pieces

Name Price (to choose from)
Cleaned Cube - disposable Piece of Weapon Cube – D - 30 pcs.
Piece of Armor Dice – D - 100 pcs.
Piece of Weapon Cube – C - 15 pcs.
Piece of Armor Cube – C - 50 pcs.
Miracle Cube - disposable Piece of Weapon Cube – D - 10 pcs.
Piece of Armor Dice – D - 30 pcs.

What will I get when using the miracle cube?

Miracle Cube and Miracle Cube - disposable:

Item Description
Armor Die Piece – D
(Rough Blue Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Modify Armor (D).
Armor Die Piece – S
(Rough White Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Modify Armor (S).
Armor Die Piece – A
(Rough Red Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Modify Armor (A).
Armor Die Piece – B
(Rough Green Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Modify Armor (B).
Armor Die Piece – C
(Rough Yellow Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Modify Armor (C).
Weapon Die Piece – D
(Fine Blue Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Modify Weapon (D).
Weapon Die Piece – S
(Fine White Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Modify Weapon (S).
Weapon Die Piece – A
(Fine Red Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Modify Weapon (A).
Weapon Die Piece – B
(Fine Green Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Modify Weapon (B).
Weapon Dice Piece – C
(Fine Yellow Cubic Piece)
You can exchange it with the Warehouse Keeper for the Scroll: Modify Weapon (C).
Gem Ziggo
()
Obtained from the Miraculous Cube, a bright, shining gem. Looks like you can get good money for it at the Trading Post.
Shiny Armor Die Piece – D
()
You can exchange it with the Warehouse Keeper for a Blessed Scroll: Enchant Armor (D).
Shiny Armor Die Piece – S
()
You can exchange it with the Warehouse Keeper for a Blessed Scroll: Enchant Armor (S).
Shining Armor Die Piece – A
()
You can exchange it with the Warehouse Keeper for a Blessed Scroll: Modify Armor (A).
Shining Armor Die Piece – B
()
You can exchange it with the Warehouse Keeper for a Blessed Scroll: Modify Armor (B).
Shiny Armor Die Piece – C
()
You can exchange it with the Warehouse Keeper for a Blessed Scroll: Modify Armor (C).
Shiny Weapon Die Piece – D
()
You can exchange it with the Warehouse Keeper for a Blessed Scroll: Enchant Weapon (D).
Shiny Weapon Die Piece – S
()
You can exchange it with the Warehouse Keeper for a Blessed Scroll: Enchant Weapon (S).
Shiny Weapon Die Piece – A
()
You can exchange it with the Warehouse Keeper for a Blessed Scroll: Modify Weapon (A).
Sparkling Weapon Die Piece – B
()
You can exchange it with the Warehouse Keeper for a Blessed Scroll: Modify Weapon (B).
Shiny Weapon Die Piece – C
()
You can exchange it with the Warehouse Keeper for a Blessed Scroll: Enchant Weapon (C).
Miracle Cube - disposable
()
Double-click to create a Dice Piece that can be exchanged for a Scroll: Enchant Weapon/Armor. Cannot be exchanged or thrown away (disappears after use).

Cleaned Cube - disposable:

Item Description
Stone of Life - Level 61
(Life Stone: level 61)
An ordinary mineral petrified thanks to someone's physical or magical power. Key component for enchanting weapons for characters level 61 and above.
Stone of Life - Level 64
(Life Stone: level 64)
An ordinary mineral petrified thanks to someone's physical or magical power. Key component for enchanting weapons for characters level 64 and above.
Stone of Life - Level 67
(Life Stone: level 67)
An ordinary mineral petrified thanks to someone's physical or magical power. Key component for enchanting weapons for characters level 67 and above.
Stone of Life - Level 70
(Life Stone: level 70)
An ordinary mineral petrified thanks to someone's physical or magical power. Key component for enchanting weapons for characters level 70 and above.
Stone of Life - Level 76
(Life Stone: level 76)
An ordinary mineral petrified thanks to someone's physical or magical power. Key component for enchanting weapons for characters level 76 and above.
Stone of Life - Level 80
(Life Stone: level 80)
An ordinary mineral petrified thanks to someone's physical or magical power. Key component for enchanting weapons for characters level 80 and above.
Stone of Life - Level 82
(Life Stone - level 82)
An ordinary mineral petrified thanks to someone's physical or magical power. Key component for enchanting weapons for characters level 82 and above.
Stone of Life - Level 84
(Life Stone - level 84)
A mineral that has been petrified due to exposure to an unknown physical or magical force. A key component for enchanting weapons of characters level 84 and above.
High Grade Life Stone - Level 61
(High-Grade Life Stone: level 61)
A high quality mineral that has been petrified by someone's physical or magical powers. Key component for enchanting weapons for characters level 61 and above.
High Grade Life Stone - Level 64
(High-Grade Life Stone: level 64)
A high quality mineral that has been petrified by someone's physical or magical powers. Key component for enchanting weapons for characters level 64 and above.
High Grade Life Stone - Level 67
(High-Grade Life Stone: level 67)
A high quality mineral that has been petrified by someone's physical or magical powers. Key component for enchanting weapons for characters level 67 and above.
High Grade Life Stone - Level 70
(High-Grade Life Stone: level 70)
A high quality mineral that has been petrified by someone's physical or magical powers. Key component for enchanting weapons for characters level 70 and above.
High Grade Life Stone - Level 76
(High-Grade Life Stone: level 76)
A high quality mineral that has been petrified by someone's physical or magical powers. Key component for enchanting weapons for characters level 76 and above.
High Grade Life Stone - Level 80
(High-Grade Life Stone: level 80)
A high quality mineral that has been petrified by someone's physical or magical powers. Key component for enchanting weapons for characters level 80 and above.
High Grade Life Stone - Level 82
(High-Grade Life Stone - level 82)
A high quality mineral that has been petrified by someone's physical or magical powers. Key component for enchanting weapons for characters level 82 and above.
High Grade Life Stone - Level 84
(High-Grade Life Stone - level 84)
A tall mineral that has been petrified by an unknown physical or magical force. A key component for enchanting weapons of characters level 84 and above.
Top Grade Life Stone - Level 61
(Top-Grade Life Stone: level 61)
A mineral of the highest quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 61 and above.
Top Grade Life Stone - Level 64
(Top-Grade Life Stone: level 64)
A mineral of the highest quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 64 and above.
Top Grade Life Stone - Level 67
(Top-Grade Life Stone: level 67)
A mineral of the highest quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 67 and above.
Top Grade Life Stone - Level 70
(Top-Grade Life Stone: level 70)
A mineral of the highest quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 70 and above.
Top Grade Life Stone - Level 76
(Top-Grade Life Stone: level 76)
A mineral of the highest quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 76 and above.
Top Grade Life Stone - Level 80
(Top-Grade Life Stone: level 80)
A mineral of the highest quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 80 and above.
Top Grade Life Stone - Level 82
(Top-Grade Life Stone - level 82)
A mineral of the highest quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 82 and above.
Top Grade Life Stone - Level 84
(Top-Grade Life Stone - level 84)
A superior mineral that has been petrified by an unknown physical or magical force. A key component for enchanting weapons of characters level 84 and above.
Mid-Grade Life Stone - Level 61
(Mid-Grade Life Stone: level 61)
A mineral of average quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 61 and above.
Mid-Grade Life Stone - Level 64
(Mid-Grade Life Stone: level 64)
A mineral of average quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 64 and above.
Mid-Grade Life Stone - Level 67
(Mid-Grade Life Stone: level 67)
A mineral of average quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 67 and above.
Mid-Grade Life Stone - Level 70
(Mid-Grade Life Stone: level 70)
A mineral of average quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 70 and above.
Mid-Grade Life Stone - Level 76
(Mid-Grade Life Stone: level 76)
A mineral of average quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 76 and above.
Mid-Grade Life Stone - Level 80
(Mid-Grade Life Stone: level 80)
A mineral of average quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 80 and above.
Mid-Grade Life Stone - Level 82
(Mid-Grade Life Stone - level 82)
A mineral of average quality, petrified by someone's physical or magical power. Key component for enchanting weapons for characters level 82 and above.
Mid-Grade Life Stone - Level 84
(Mid-Grade Life Stone - level 84)
A medium mineral that has been petrified by an unknown physical or magical force. A key component for enchanting weapons of characters level 84 and above.

Quest to squeeze the Cube (A Spercial Order)

It all started with a strange rumor. The sinewy old dwarf muttered a tray about everything that was happening around him, and what he could do was trade. Orange herring of different sizes and strange yellow, green pimply and hedgehog fruits. He carefully placed it on his tray, showing the product from its best side and taking care of the quality. A strange product, as it seemed to me. I understand that there they sell weapons or clothes or hard-to-get resources, but here they sell fish and fruits...
“What is this for?” Unable to bear it, she asked, squatting down. The elf bowed so low that just a little more and her golden hair would touch the wet fish.
“This is a special snack, which is sometimes in demand among local merchants,” He smacked his lips, chewing the seeds, “but nowadays young people don’t care about this...
- I don’t understand you a little...
“The merchants in this city need this, if you go and ask them for a task, they,” he interrupted thoughtfully, “Go to the bottle shop to the sweet lady Helvati and ask for a task for yourself.” And there you will see everything for yourself.
Approaching Grocery, I was almost run over by a little boy...

The store was small, but quite cozy and everything was in its place. Various elixirs and scrolls are laid out on the shelves of the bench. A girl in a red dress was filling out a magazine.
- Sorry... can you give me a task...
She took her eyes off her writing, put down her pen and plunged into the deep shelf. I took out two cubes.
- Look, if you take out this cube - it turns golden - then you will fulfill the first condition, if the other one is black, then something else. I will tell you first what is needed in 2 cases.

1. You will have to bring three types of yellow fish of each type, 10 pieces each. (10 Fat Orange Fish, 10 Nimble Orange Fish, 10 Ugli Orange Fish) I want to boil the fish for me and make a potion from its fat.
2. You will have to bring fruits of three types, 40 pieces each. for old man Geston, just don’t call him that or he’ll be offended, it’s for people that Dwarves seem... well, you understand, and they’re still so young... And if you’re lucky, pull...
I put my hands into the bag where the cubes lay. Clutching her hands with the treasure that will decide the fate of my task... She put the bag away. The palm slowly unclenched and on it was a cube, black as night. Helveti sighed and gave a note to Gesto. Who, according to paper, worked in the city's central storage facility.

It wasn’t difficult to find him; he stood there, explaining to some nobleman the terms of the storage agreement. After waiting for my turn, I handed over the note. He didn’t study it for a long time, but immediately gave out a list of fruits that he needed for some kind of syrup.
Golden, Thorne, Great Kobal, 40 pieces each.

Golden Cobol 40
Thorn Cobol 40
Great Cobol 40

Remembering the dwarf who told me where to get the task... Having found him in the crowd, already half asleep, he bit...
He poked his finger politely, since he no longer responded to “cough” and the words “sorry.” Startled, almost falling to the floor, he opened his eyes.
- How can I help...
- I would like 40 fruits, these and these and probably these...
To which the Dwarf briskly packed her order in a bag and, having received Adena, sat down comfortably and fell asleep... Without going even three meters, an old acquaintance approached me, got into conversation, I told about the task and the fruits, to which they told me that I had paid in vain so expensive that you could buy seeds and grow them on mobs in the local catacombs or on the surface. To do this, you need to beat the appropriate seeds that are in tune with the name of the fruit. Well, as they say, live and learn, I already bought it. During the conversation, I didn’t even notice that we had already approached the main storage facility of the city. He stopped by for a minute, handed the fruits to Geston and in return received a vessel with syrup. Probably that girl in the store will make the potion, I thought and ran out into the street. But no one was waiting there; a message from a friend lit up on the bracelet. "Good luck with the dice." Having reached the store, I myself am no longer glad that I decided to complete this task. The jug was heavy and you couldn’t tilt it, otherwise everything would overflow and they wouldn’t give me anything for it except a hit on the neck...
He held out, barely holding out, staggering on thin, slender legs, a vessel with a sticky liquid and a sweet aroma.
- Well done, I didn’t think you’d get into trouble so quickly... here you go...
And she held out the bag. There was a cube in my hand, shimmering slightly silvery and greenish in color.
- Once a day you can get pieces from it, they will be of different colors and different glows. They can be exchanged in the dwarven storage for enchanting scrolls for clothes and weapons. But it may also happen that you won’t get anything from the cube, so several times a day you won’t be able to get everything from it early, if you’re unlucky, unlucky, wait until the next day...
I nodded and jumped out into the street and almost knocked down a warrior in red armor... Having found a secluded corner, I began to twist this cube in my hands and this way and that and nothing came out, I already thought about the worst, I pulled out the marriage, out of anger I squeezed it and What came out was some sort of golden crystal with a red glow around it.

Remember what she mentioned about the exchange, I’m new, I rushed to the storage room. I found out everything from the gnomes, they even provided a catalog of what they exchanged for, but it is clear that you need to pay a little extra.

Catalog

As a result, I received 1 clothing item. =) fun.....

In the morning, getting ready for training, it occurred to me to buy some seeds and maybe I was really stupid. In the central square, I literally stumbled into the monor's tent.

Remembering the names, I bought some and a sickle. I turned it all over in my hands, wondering how I would do it. A familiar voice came from behind.
- Irens, have you decided to monorise?
An old friend, Dormer, whom I met yesterday, was taking out huge bags of some kind of fruit, sometimes red, sometimes yellow, sometimes oblong. Having told his idea, to which he laughed a little, but nodded approvingly. He just needed support. During the day we disappeared into different rooms of the dungeons, funny fireworks sparkled over the monsters. Their surprised eyes lit up with anger, for which I often received punishment. A firm hand and a wide back covered me in my endeavors. Having exhausted all the seeds, I sat in the corner and chewed on the sandwich that Dormer had thrust into me. He, too, was already finishing his mockery of the mobs. When we returned to the city it was already dark and the street lights were already on. Drunken voices and cheerful music, ringing laughter and deep-voiced stories were heard from pubs from different corners...
Dormer partially handed over, partially left in his hands, said that he would rather wait for better prices... The dwarf pulled my pigtail.
- They want to buy, sell yours...

I showed the goods and said my price, they were all raked in such a way that I was as happy as a boa constrictor. The friend was only relieved when he saw the very happy, blurry face. Offering a lemon to make his face simpler... He thought for a few minutes, asked me to wait for him here, and he disappeared in an unknown direction. About 10 minutes later he was already running away, loaded with some kind of hooks and bottles. After dragging me onto the bridge, he laid out bait and bottles. “Let’s go fishing” and drank an orange bottle with pleasure, put on the bait and began to wait. One by one, he began to take out orange fish. “These can be sold by pointing at the button, and this will reveal it, maybe something useful will be found.” We talked until late at night, periodically interrupting to kill a sea creature that tried to eavesdrop on our emotional conversation. I didn’t even notice how I fell asleep. When I woke up, I was on Dormer’s shoulder in his other hand, he was carrying a string bag with fish and shells... In the bottle shop he found an old acquaintance

and a fishing mentor, exchanged shells, fangs and bottles for tickets. He said that he needed them for something, but I wasn’t too interested. A clan came up to us and explained something for a long time, it turned out that she needed fish to get the cube. The dwarf chuckled and gave her the required amount. “I knew they would come in handy.” She spoke with the Helvati Girl in a long discussion, she pulled out a cube. The dwarf showed a slight movement to surrender. To which she found in her hands a green one with a blue glow.

Lucky.
They persuaded me to have lunch with them, and we retired towards the inn...