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Municipal preschool educational institution "Kindergarten "Fairy Tale" of the municipal formation - Putyatinsky municipal district of the Ryazan region Work plan for teacher self-education on the topic: “Formation of elementary mathematical concepts in preschoolers through didactic games" Compiled by: Teacher first qualification category T.V. Maksimova 2016 – 2017 academic year Year Explanatory note………………………………………………………....3 Teacher's plan…………………………………………………………........ 4 List of references………………………………………………………... 5 Appendix 1 (card index of educational games)……………………………………6 Appendix 2 (report for teachers) ………………………………………….. 14 Appendix 3 (consultation for parents) …………………………………. 17 Appendix 4 (memo for parents) …………………………………………20 Explanatory note: The concept of “development of mathematical abilities” is quite complex, comprehensive and multifaceted. It consists of interrelated and interdependent ideas about space, form, size, time, quantity, their properties and relationships, which are necessary for the formation of “everyday” and “scientific” concepts in a child.When forming elementary mathematical concepts, the game acts as a teaching method and can be classified as a practical method. It is very important that play is not only a way and means of learning, it is also joy and pleasure for the child. All children love to play, and it depends on the adult how meaningful and useful these games will be. All types of didactic games (subject, board-printed, verbal, etc.) are an effective means and method of developing elementary mathematical concepts in children of all age groups. Using a variety of didactic games, thanks to the learning task, the child unintentionally learns a certain “portion” of cognitive content. Currently, a system of so-called educational games has been developed. Unlike existing ones, they allow children to develop fundamentally new knowledge. Games, the content of which is focused on the formation of mathematical concepts, promote abstraction in mental activity, teach how to operate with generalized ideas, and form logical structures of thinking. Didactic games are of particular importance in the formation of ideas about spatial relationships, shape, and size. Most of the programming problems from these sections are solved using didactic games. Thus, didactic games play a huge role in the upbringing and education of a preschooler. Working on this topic, I set myself a goal: to organize work on FEMP for preschool children in accordance with modern requirements using didactic games to develop memory, attention, imagination, and logical thinking. To achieve this goal, I outlined the following tasks: 1. Develop children’s emotional responsiveness through games with mathematical content. 2. To form a system of mathematical knowledge, skills and abilities in accordance with the psychological characteristics of children. 3. Form logical thinking techniques(comparison, generalizations, classifications). 4. Develop independence of cognition, encourage the manifestation of creative initiative. 5. Develop fine motor skills and hand-eye coordination. Plan for the 2016-2017 academic year
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Literature
- Arapova N.A - Piskareva Formation of elementary mathematical concepts in kindergarten. For classes with children 2-7 years old. - M: Mosaic-Sintez, 2009
- Artemova L.V. The world around us in didactic games for preschoolers / L.V. Artemova. – M.: Education, 1992. – 150 pp. Veraksa, N.S. Formation of unified temporal-spatial representations. / N.S. Veraksa. // Doshk. Education, 1996, No. 5.
- Grishina G.N. Favorite children's games /G. N. Grishina - M.: Education, 1997.
- Veraksa N.E. etc. From birth to school. Basic general education program of preschool education.Publisher: Mosaic- Synthesis, 2010
- Vodopyanov, E.N. Formation of initial geometric concepts in preschoolers. / E.N. Vodopyanov. // Doshk. Education, 2000, No. 3.
- Raising children through play: A manual for kindergarten teachers / Comp. A.K. Bondarenko, A.I. Matusik. – 2nd ed., revised. And additional – M.: Education, 1983.
- Godinay, G.N., Pilyugina E.G. Education and training of children of primary preschool age. - Moscow Education, 1988.
- Let's play. Mathematical games for children 5-6 years old. - Ed. A.A.Stolyar. - M.: Education, 1991.
- Danilova, V.V. Mathematical training of children in preschool institutions. – M.: Education, 1987.
- Didactic games and exercises for sensory education of preschoolers: A manual for kindergarten teachers. - Ed. L.A. Wenger. 2nd ed., revised. and additional – M.: Education, 1998.
- Erofeeva, T.I., Pavlova, L.N., Novikova, V.P. Mathematics for preschoolers: Book. For the teacher of children. garden – M.: Education, 1992.
- Metlina L.S. Mathematics in kindergarten: a manual for kindergarten teachers. – 2nd ed., revised. / L.S. Metlina. M.: Pedagogy, 1984.
- Sultanova M. N. Journey to the land of mathematics: a methodological guide for teachers in the middle group of kindergarten / M. N. Sultanova. M.: Ventana-Graf, 2011.
Card index of didactic games in mathematics
Didactic games for the formation of mathematical concepts can be divided into the following groups:
- Games with numbers and numbers
- Time travel games
- Games for spatial orientation
- Games with geometric shapes
- Logical thinking games
The main feature of a didactic game is that the task is offered to children in a playful form, which consists of cognitive and educational content, as well as game tasks, game actions and organizational relationships.
- The first group of games includes teaching children to count forward and backward. Using a fairy tale, I introduce children to the formation of all numbers within 10 by comparing equal and unequal groups of objects. Didactic games such as “Which number is missing?”, “How much?”, “Confusion?”, “Correct the mistake”, “Remove the numbers”, “Name the neighbors”, children learn to freely operate with numbers within 10 and accompany their actions with words . Didactic games such as “Think of a number”, “Number what is your name?”, “Make up a number”, “Who will be the first to name which toy is missing?” develop children's attention, memory, and thinking.
- Second group of mathematical games(time travel games). They serve to introduce children to the days of the week, the names of the months, and their sequence.
- The third group includes games for spatial orientation. My task is to teach children to navigate in specially created spatial situations and determine their place according to a given condition. With the help of didactic games and exercises, children master the ability to determine in words the position of one or another object in relation to another.
- To consolidate knowledge about the shape of geometric shapes, I suggest that children recognize the shape of a circle, triangle, and square in surrounding objects. For example, I ask: “What geometric figure does the bottom of the plate resemble?”(table top surface, sheet of paper, etc.).
- Any mathematical task involving ingenuity, no matter what age it is intended for, carries a certain mental load. In the course of solving each new problem, the child engages in active mental activity, striving to achieve the final goal, thereby developing logical thinking.
Drawing up geometric shapes
Tasks:
- Make a small square and triangle
- Make a small and a large square
- Make a rectangle, the top and bottom sides of which will be equal to 3 sticks, and the left and right sides will be equal to 2.
- Make sequential figures from threads: circle and oval, triangles. Rectangles and quadrangles.
- Make 2 equal triangles from 5 sticks
- Make 2 equal squares from 7 sticks
- Make 3 equal triangles from 7 sticks
- Make 4 equal triangles from 9 sticks
- Make 3 equal squares from 10 sticks
- Make a square and 2 equal triangles from 5 sticks
- Make a square and 4 triangles from 9 sticks
- From 9 sticks make 2 squares and 4 equal triangles (from 7 sticks make 2 squares and divide into triangles
Chain of examples
The adult throws the ball to the child and names a simple arithmetic example, for example 3+2. The child catches the ball, gives an answer and throws the ball back, etc.
Help Cheburashka find and correct the mistake.
The child is asked to consider how the geometric shapes are arranged, in what groups, and by what criteria they are combined, notice the error, correct it and explain. The answer is addressed to Cheburashka (or any other toy). The error may be that there may be a triangle in the group of squares, and a red one in the group of blue shapes.
Only one property
The two players have a full set of geometric shapes. One places any piece on the table. The second player must place a piece on the table that differs from it in only one attribute. So, if the first one puts a yellow large triangle, then the second one puts, for example, a yellow large square or a blue large triangle. The game is built like a domino.
Find and name
On the table in front of the child, 10-12 geometric shapes of different colors and sizes are laid out in disarray. The presenter asks to show various geometric shapes, for example: a large circle, a small blue square, etc.
Name the number
The players stand against each other. An adult with a ball in his hands throws the ball and names any number, for example 7. The child must catch the ball and name adjacent numbers - 6 and 8 (smaller first)
Fold a square
To play the game you need to prepare 36 multi-colored squares measuring 80x80mm. The shades of colors should be noticeably different from each other. Then cut the squares. After cutting the square, you need to write its number on each part (on the back side).
Tasks for the game:
- Arrange the pieces of squares by color
- By numbers
- Make a whole square out of pieces
- Come up with new squares.
Games with numbers and numbers
In the game "Confusion" the numbers are laid out on the table or displayed on the board. The moment the children close their eyes, the numbers change places. Children find these changes and return the numbers to their places. The presenter comments on the children's actions.
In Game " What number is missing?one or two digits are also removed. Players not only notice the changes, but also say where each number is and why. For example, the number 5 is now between 7 and 8. This is not true. Its place is between the numbers 4 and 6, because the number 5 is one more than 4, 5 should come after 4.
The game “Removing the numbers” You can finish the lesson or part of the lesson if the numbers are not needed in the future. The numbers of the first ten are laid out on the tables in front of everyone. Children take turns asking riddles about numbers. Each child who guesses what number is being referred to removes this number from the number series. Riddles can be very diverse. For example, remove the number that comes after the number 6, before the number 4; remove the number that shows the number is 1 more than 7; remove the number that shows how many times I will clap my hands (clap 3 times); remove the number, etc. The last remaining digit is checked, thereby determining whether all children completed the task correctly. They also make a riddle about the remaining number.
Games " What changed?","Correct the mistake"contribute to consolidating the ability to count objects and indicate their quantity with the corresponding number. Several groups of objects are placed on a board or flannelgraph, with numbers placed next to them. The presenter asks the players to close their eyes, and he himself changes places or removes one item from any group, leaving the numbers unchanged, i.e. violates the correspondence between the number of objects and the number. Children open their eyes. They discovered an error and corrected it in different ways: by “restoring” the number that will correspond to the number of objects, adding or removing objects, i.e. changing the number of objects in groups. The one who works at the board accompanies his actions with an explanation. If he completed the task well (find and correct the error), then he becomes the leader.
« Wonderful pouch»
The wonderful bag contains: counting material, two or three types of small toys. The presenter chooses one of the children as the driver and asks to count as many objects as he hears the blows of a hammer, a tambourine, or as many objects as there are circles on the card. Children sitting at tables count the number of strokes and show the corresponding number.
" How many"
6-8 cards with different numbers of objects are fixed on the board. The presenter says: “Now I’ll tell you a riddle. The one who guesses it will count the items on the card and show the number. Listen to the riddle. “The girl is sitting in prison, and her scythe is on the street.” The players, having guessed that it is a carrot, count how many carrots are drawn on the card and show the number 4. Whoever raised the number faster becomes the leader. Instead of riddles, you can give a description of the object. For example: “This animal is affectionate and kind, it does not speak, but knows its name, loves to play with a ball, a ball of thread, drinks milk and lives with people. Who is this? Count how many?
« Count - make no mistake!»
« Which toy is gone?
The presenter displays several different toys. Children look at them carefully and remember where each toy is. Everyone closes their eyes, the presenter removes one of the toys. Children open their eyes and determine which toy is gone. For example, a car hid, it was third from the right or second from the left. The one who answers correctly and completely becomes the leader
« Who will call first?
Children are shown a picture in which dissimilar objects are depicted in a row (from left to right or top to bottom). The presenter agrees on where to start counting items: left, right, bottom, top. Hit the hammer several times. Children must count the number of hits and find the toy that is in the indicated place. Whoever names the toy first becomes the winner and takes the place of the host.
Time travel games
« Live week
Seven children lined up at the blackboard and counted in order. The first child on the left steps forward and says: “I am Monday. What day is next? “The second child comes out and says: “I am Monday. What day is next? The second child comes out and says: “I am Tuesday. What day is next? etc. The whole group gives tasks to the “days of the week” and asks riddles. They can be very different: for example, name a day that is between Tuesday and Thursday, Friday and Sunday, after Thursday, before Monday, etc. Name all the weekend days of the week. Name the days of the week on which people work. The complication of the game is that players can line up from any day of the week, for example from Tuesday to Tuesday.
« Our day", "When it happens?»
Children are given cards that depict pictures from life related to a certain time of day, daily routine. The teacher offers to look at them, names a certain time of day, for example evening. Children who have the corresponding picture must hold up the cards and say why they think it is evening.
For a correct, well-written story, the child receives a chip.
“Who works early in the morning?”
This game is a journey. It begins with the reading of a poem by B. Yakovlev from the book “Morning, Evening, Day, Night”
If it's ringing outside the window
The birds will chirp,
If it's so light all around,
Why can't you sleep?
If you have a radio
Suddenly he spoke
This means that now
Morning has come.
Adult: “Now you and I will travel together and see who works and how in the morning.” The adult helps the child remember who starts working first (janitor, public transport drivers, etc.). Together with the child, remember what children and adults do in the morning. You can end your trip by reading a poem by B. Yakovlev or summarizing what happens early in the morning.
"Yesterday Today Tomorrow"
An adult and a child stand opposite each other. The adult throws the ball to the child and says a short phrase. The child must name the appropriate time and throw the ball to the adult.
For example: We sculpted (yesterday). We're going for a walk (today), etc.
Games for orientation in space.
« Guess who is standing where»
In front of the children are several objects located at the corners of an imaginary square and in the middle of it. The presenter invites the children to guess what object is behind the hare and in front of the doll or to the right of the fox in front of the doll, etc.
" What changed? »
There are several objects on the table. Children remember how objects are located in relation to each other. Then they close their eyes, at which time the leader swaps one or two objects. Having opened their eyes, the children talk about the changes that have occurred, where the objects stood before and where they are now. For example, the hare stood to the right of the cat, and now stands to the left of it. Or the doll stood to the right of the bear, and now stands in front of the bear.
"Find something similar"
Children look for a picture with the objects indicated by the teacher, then talk about the location of these objects: “The first on the left is an elephant, and behind it is a monkey, the last is a bear” or “In the middle is a large teapot, to the right of it is a blue cup, to the left is a pink cup.
« Tell us about your pattern»
Each child has a picture (rug) with a pattern. Children should tell how the elements of the pattern are arranged: In the upper right corner there is a circle, in the upper left corner there is a square, in the lower left corner there is a rectangle, in the middle there is a triangle.
You can give the task to talk about the pattern that they drew in the drawing lesson. For example, in the middle there is a large circle, rays extend from it, flowers in each corner, wavy lines at the top and bottom, one wavy line with leaves on the right and left, etc.
" Artists "
Conducted with a group or subgroup of children. The presenter invites the children to draw a picture. Everyone thinks about its plot together: a city, a room, a zoo, etc. Then everyone talks about the planned element of the picture, explaining where it should be located in relation to other objects. The teacher fills in the picture with the elements suggested by the children, drawing it with chalk on a blackboard or a felt-tip pen on a large sheet of paper. In the center you can draw a hut (the image should be large and recognizable), at the top, on the roof of the house, a pipe. Smoke comes up from the chimney. There is a cat sitting downstairs in front of the hut. The task should use the following words: above, below, to the left, to the right of, behind, in front of, between, about, next to, etc.
"Find the Toy"
“At night, when there was no one in the group,” says the teacher, Carlson flew to us and brought toys as a gift. Carlson loves to joke, so he hid the toys and wrote in the letter how to find them.” He opens the envelope and reads: “You need to stand in front of the teacher’s desk, go straight.” One of the children completes the task, goes and approaches the closet, where there is a car in a box. Another child performs the following task: goes to the window, turns left, crouches and finds a toy behind the curtain.
« Traveling around the room»
Pinocchio, with the help of the leader, gives the children tasks: “Get to the window, take three steps to the right.” The child completes the task. If it is completed successfully, then the presenter helps to find the forfeit hidden there. When children are not yet confident enough to change the direction of movement, the number of directions should be no more than two. In the future, the number of tasks to change direction can be increased. For example: “Walk forward five steps, turn left, take two more steps, turn right, walk to the end, step back left one step.”
Games with geometric shapes.
“Find an object of the same shape”
An adult has geometric shapes drawn on paper: circle, square, triangle, oval, rectangle, etc.
He shows the child one of the figures, for example, a circle. The child must name an object of the same shape.
« Wonderful pouch»
The bag contains objects of different geometric shapes. The child examines them, feels them and names the figure he wants to show. You can complicate the task if the presenter gives the task to find a specific figure in the bag. In this case, the child sequentially examines several figures until he finds the one he needs. This version of the job runs slower. Therefore, it is advisable for every child to have a wonderful bag.
"Find the same one"
In front of the children are cards that depict three or four different geometric shapes. The teacher shows his card (or names, lists the Figures on the card). Children must find the same card and pick it up.
« Who will see more?»
Various geometric shapes are arranged in random order on the flannelgraph. Preschoolers look at and remember them. The leader counts to three and closes the pieces. Children are asked to name as many figures as possible placed on the flannelgraph. To prevent children from repeating the answers of their comrades, the leader can listen to each child separately. The one who remembers and names the most figures wins, he becomes the leader. Continuing the game, the leader changes the number of pieces.
" Look around "
The game is played as a competition for individual or team championship. In this case, the group is divided into teams. The presenter suggests naming objects that are round, rectangular, square, quadrangular, the shape of objects that do not have corners, etc. For each correct answer, the player or team receives a chip or a circle. The rules stipulate that you cannot name the same object twice. The game is played at a fast pace. At the end of the game, the results are summed up and the winner with the most points is named.
« Geometric mosaic"
When organizing the game, the teacher takes care of uniting children into one team in accordance with the level of their skills. Teams receive tasks of varying difficulty. To compose an image of an object from geometric figures: work from a ready-made dissected sample, work from an undissected sample, work according to conditions (assemble a human figure - a girl in a dress), work according to your own plan (just a person). Each team receives the same sets of geometric shapes. Children must independently agree on how to complete the task, on the order of work, and choose the source material. Each player in the team takes turns participating in the transformation of a geometric figure, adding his own element, composing individual elements of the object from several figures. At the end of the game, children analyze their figures, find similarities and differences in solving the constructive plan.
« Find your house»
Children receive one model of a geometric figure and run around the room. At the leader’s signal, everyone gathers at their house with a picture of a figure. You can make the game more difficult by moving the house. Children are taught to see geometric shapes in surrounding objects: ball, watermelon-ball, plate, saucer-hoop-circle, table top, wall, floor, ceiling, window-rectangle, scarf-square; triangle scarf; glass-cylinder; egg, zucchini-oval.
Didactic games. "Value"
“What is wide (long, high, low, narrow)”
An adult says: “The objects that surround us come in different sizes: large, small, long, short, low, high, narrow, wide. We saw many objects of different sizes. And now we’ll play like this: I’ll name one word, and you’ll list which objects can be called by this one word.” An adult has a ball in his hands. He throws it to the child and says the word. For example:
Adult: Long
Child: Road, tape, rope, etc.
"Game with two sets»
“Let’s play together,” the adult turns to the child and begins to remove the rings from the pyramid, inviting the child to do the same.
“Now find the same ring,” says the adult and shows one of the rings. When the child completes this task, the adult offers to compare the rings by overlapping. and then continue the game with one of the children.
Entertaining mathematics
"Make it equal"
An adult lays out chopsticks on the table. There is one more (or less) at the top than at the bottom. Spare sticks are in the cup. The child is asked to make sure that there are equal numbers of sticks in both rows and explain the result.
"Who has the same amount"
If it is not possible to invite 4 to 6 children to play, then you can use toys. Each player receives a card with circles. The adult shows cards from the second set. The child must determine which of the players has a card with a given number of circles.
"A store without a salesperson"
In the store (on the adult’s table) there are various goods, among them there are toys and things of different shapes. The adult gives the child a card - a check, on which a certain figure is drawn: circle, square, triangle, rectangle.
Child - buyer selects items of appropriate shape. He receives the purchase if he correctly selects and describes the form of the product.
MKDOU "Novokhopersky general developmental kindergarten No. 3 "Sun"
INDIVIDUAL SELF-EDUCATION PLAN
FOR 2016-2017 academic year
FULL NAME. Pozdnysheva Oksana Vladimirovna
Date of Birth 22.07.1979
Place of work MKDOU "Novokhopersky general developmental kindergarten No. 3 "Sun"
Job title teacher
General teaching experience 22
Topic of work on self-education
“Development of mathematical concepts in preschool age.”
Target: create optimal conditions for the mathematical development of preschool children; unite the efforts of teachers and parents to develop children's mathematical abilities.
Relevance of the selected topic
Throughout life, a person is formed and develops in activity. Preschool age is a short but very important period of personality development: it is at this time that the child acquires initial knowledge about the world around him and he develops skills of adequate behavior. Of primary importance for the mental development of children is their acquisition of mathematical concepts, because mathematics is necessary both for understanding the world around us and solving various kinds of practical problems and, of course, for successful learning at school.
Within the framework of the Concept for the Development of Mathematical Education in the Russian Federation, the topic “Development of mathematical concepts in kindergarten” becomes very important and relevant. The goal of the Concept is to bring Russian mathematical education to a leading position in the world. “Mathematics in Russia should become an advanced and attractive field of knowledge and activity, acquiring mathematical knowledge should be a conscious and internally motivated process,” says the Concept.
The formation of mathematical concepts, according to the Educational Program of a preschool educational institution, begins in the junior group of kindergarten. But already at an early age, educators work on the sensory development of children, thus creating conditions for the successful development of mathematical concepts in the future.
Learning about mathematics should not be a boring activity for children. After all, as you know, a child’s memory is selective. The child will only remember what is interesting to him, what surprised him, or what caused any emotions. That is why the task of teachers and parents is to arouse genuine, keen interest in mathematics.
It should be noted that children do not always understand the meaning of the actions they perform; they do not know why they need to count, measure, and compare. To avoid this, you should correctly select methods and forms of working with children, based on object-sensory activity. The educator needs to search for and apply teaching methods that, in addition to the formation of mathematical concepts in children, also provide the development of mental functions - perception, memory, thinking, imagination. This will be the key to successfully preparing children for learning mathematics at school.
Work plan for the year on this topic for the year
Chapter | Deadlines | Practical solutions |
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Studying methodological literature | September - May | 1. Arapova - Piskareva N.A. “Formation of elementary mathematical concepts in kindergarten”, Mozaika-Sintez Moscow, 2008. 2. Erofeeva T.I., Pavlova L.N., Novikova V.P. "Mathematics for preschoolers", Moscow, 1997. 3. Wenger L.A. More, less, equally, “Preschool education”, 1996 No. 6 4. Metlina L.S. “Mathematics in kindergarten”, Education, Moscow, 1977. 5. Mikhailova Z.A. “Game entertaining tasks for preschoolers, Moscow, 1985. | Analysis of the studied literature. |
Work with children | September-May | Gaming activities with a mathematical focus in a group, on walks. | Games during independent and joint activities in a group and on walks. |
September-May | Reflection and consolidation of acquired knowledge in creative activities. | Mathematics in visual activities (modelling, appliqué, drawing). |
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Inventing fairy tales about geometric shapes. | Storybook. |
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Game activity using mathematical tasks. | Entertainment “Fun Math” |
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Working with family | September | Involving parents in the production of manuals and games on mathematics for the equipment of the math corner. | Creation of a corner “Entertaining mathematics”. |
Consultation for parents “How to instill an interest in mathematics?” | Parents' meeting "Main directions of work for the school year" |
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Open display of the educational situation. | Open Day. |
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Information in the corner for parents “Math around us” | Movable folder. |
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Self-realization | Compiling a card index of games for the development of mathematical concepts. | Presentation of the card index at the teaching hour. |
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Consultation for teachers “Queen of Sciences - Mathematics” | Speech at the pedagogical council. |
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Report and presentation on the topic “Developing interest in mathematics in preschool children” | Speech at a workshop. |
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Report on the topic of self-education. | Speech at the final teachers' meeting. |
Consultation for parents
A little about mathematics.
“Mathematics always...remains a difficult task for students.” This is what D.I. Pisarev argued almost a century and a half ago. Since then, the perception of mathematics has changed little. Parents, teachers, and students themselves talk about this. What about preschoolers? They don't know that mathematics is a difficult subject. The task of adults is to make the child feel that he can understand and master not only particular concepts, but also general patterns. And the main thing is to know the joy of overcoming difficulties. Scientists note that by protecting a child from the need to comprehend the world around him, we cause irreparable damage to children: we contribute to the development of intellectual passivity in them. The ultimate goal, as noted by the domestic psychologist D.B. Elkonin, is a contribution to mental development, quantitative and qualitative positive changes in it. It is also important to give the child confidence that he is able to comprehend mathematics. In the preschool years, a child develops a range of ideas “a little bit of everything” at a conceptual level. Connections arise between new and already acquired knowledge. Adults should support and guide children's activity, and also specifically create situations in which they feel the joy of discovery. It is also necessary to create such an environment at home so that the child, through practical actions, can confirm his assumptions and become established in his understanding of certain concepts. For example, comparing the volume of liquid in vessels of different shapes, measuring bulk solids (cereals) when preparing food, using measurements when rearranging furniture, and more. It’s good if parents become equal play partners. A child, telling them about the rules of the game and choosing the type of task, not only improves explanatory language, but also begins to better understand mathematical concepts and trace dependencies. “You can only learn through fun...” - it’s hard to disagree with these words.
Card index of didactic games for the formation of elementary mathematical concepts.
"Quantity and counting":
Goal: strengthen the ability to count ordinal within 10, develop coordination of movements, auditory attention
Material: ball.
Progress of the game. Children stand in a circle. The leader is in the center of the circle with the ball. In accordance with the leader’s commands, players count in order to 10.
Complication: the leader takes the ball before the player counts to 10, throws it to the next one with the words “Count on”
Variant. The host throws the ball and says “Until five.” The child names numbers up to 5. If the command “After five” is given, children name numbers after five.
"Boys."
Target. Reinforce counting and ordinal numbers. Develop ideas: “tall”, “short”, “fat”, “thin”, “the fattest”, “the thinnest”, “left”, “right”, “to the left”, “to the right”, “between”. Teach your child to reason.
Rules of the game. The game is divided into two parts. First, children must find out the boys' names and then answer questions.
WHO'S NAME IS?
In the same city there lived inseparable friends: Kolya, Tolya, Misha, Grisha, Tisha and Seva. Look carefully at the picture, take a pointer and show who is called what if: Seva is the tallest; Misha, Grisha and Tisha are the same height, but Tisha is the fattest of them, and Grisha is the thinnest; Kolya is the shortest boy. You yourself can find out whose name is Tolya. Now show the boys in order: Kolya, Tolya, Misha, Tisha, Grisha, Seva. Now show the boys in this order: Seva, Tisha, Misha, Grisha, Tolya, Kolya. How many boys are there in total?
WHO STANDS WHERE?
Now you know the names of the boys, and you can answer the questions: who is to the left of Seva? Who is more to the right than Tolya? Who is to the right of Tisci? Who is to the left of Kolya? Who stands between Kolya and Grisha? Who stands between Tisha and Tolya? Who stands between Seva and Misha? Who stands between Tolya and Kolya? What is the name of the first boy on the left? Third? Fifth? Sixth? If Seva goes home, how many boys will remain? If Kolya and Tolya go home, how many boys will remain? If their friend Petya approaches these boys, how many boys will there be then?
“Put a beetle on a flower.”
Goal: fix the count within 10, the ability to correlate a number with a quantity, knowledge of geometric shapes, the ability to read code information; develop the ability to move in different directions.
Materials: Cardboard (A4 format): red - 5 sheets, yellow - 3 sheets, white - 4 sheets; glue; numbers from 1 to 10; colored markers.
Progress of the game:
Reading nursery rhyme:
Ladybug,
black head,
Fly to the sky
Bring us some bread
Black and white
Just not burnt.
2.Ladybug, Black head,
Fly - fly overseas
It's warm there
It's cold here.
I option. There are daisies with different numbers of petals (from 1 to 5) on the floor. Children hold beetles with different numbers of dots on their backs. Children count the dots and “sit” on flowers with the same number of petals after the leader says:
Beetle, beetle, show yourself,
Sit on the flower!
Option II: The number of daisies increases to 10. The further course of the game is the same as in option 1.
Option III:
Daisies have numbers from 1 to 10. The number of petals does not correspond to the number on the flower. We need to find the mistake. Whoever finds it faster is the winner.
The teacher shows a card (color, shape). Children run out, holding beetles with geometric shapes corresponding to this card, and imitate buzzing.
“Name the previous and next number.”
Goal: Learn to name the previous and subsequent numbers for each number in the natural series within 10
Materials: Cards with images of circles (from 1 to 10), sets of 10 cards with circles (from 1 to 10).
Progress: Each child has a card with circles (from 1 to 10) and a set of 10 cards with circles (from 1 to 10).
The teacher explains to the children: “Each number has two neighboring numbers: the youngest is one less, it stands in front and is called the previous number; the higher one is greater by one, it stands in front and is called the subsequent number. Look at your cards and determine the neighbors of your number.”
Children find the previous and subsequent numbers to the number of circles shown on the card and cover the empty squares with a card with a certain number of circles.
After completing the task, the children explain what number is previous and next to the designated number on their card and why these numbers became neighbors.
"Count it right."
Goal: to practice counting objects by touch.
Material. Cards with buttons sewn on them in a row from 2 to 10.
"Shape and color":
"Constructor".
Goal: developing the ability to decompose a complex figure into those that we have. Practice counting to ten.
Game material. Multi-colored figures.
Rules of the game. Take triangles, squares, rectangles, circles and other necessary shapes from the set and apply them to the contours of the shapes shown on the page. After constructing each object, count how many figures of each type were needed.
You can start the game by addressing the children with the following verses:
I took a triangle and a square,
He built a house from them.
And I am very happy about this:
Now a gnome lives there.
Square, rectangle, circle,
Another rectangle and two circles...
And my friend will be very happy:
I built the car for a friend.
I took three triangles
And a needle stick.
I put them lightly
And suddenly he received a Christmas tree.
First, choose two wheel circles,
And place a triangle between them.
Make a steering wheel out of sticks.
And what miracles - the bicycle is standing.
Now ride, schoolboy!
“Compare and complete.”
Goal: the ability to carry out a visual-mental analysis of the way the figures are arranged; consolidation of ideas about geometric shapes.
Game material. Set of geometric shapes.
Rules of the game. Two people are playing. Each of the players must carefully examine their plate with the image of geometric figures, find a pattern in their arrangement, and then fill in the empty cells with question marks, putting the desired figure in them. The one who completes the task correctly and quickly wins.
The game can be repeated by arranging the figures and question marks differently.
“Fix the blanket.”
Goal: familiarization with geometric shapes. Making geometric shapes from data.
Game material. Figures.
Rules of the game. Use shapes to close the white “holes.” The game can be built in the form of a story.
Once upon a time there lived Buratino, who had a beautiful red blanket on his bed. One day Pinocchio went to the Karabas-Barabas theater, and at that time the rat Shushara gnawed holes in the blanket. Count how many holes there are in the blanket. Now take your pieces and help Pinocchio fix the blanket.
Geometric figures. Fairy tale
A long time ago, in the wonderful country of Geometry, there lived not ordinary people, but geometric figures: Circle, Oval, Triangle, Square and Rectangle. They were good friends and always helped each other. One day, friends quarreled and argued that each figure was the best.
Krug said: “I am better than anyone like me, you can’t count them: a round plate, a wheel, a coin. You won’t find corners, I don’t have them.”
The oval shouted: “I am the most beautiful of all, I have an elongated circumference. In the bathroom there is an oval mirror, and a dish, and an egg, and also a person’s face.”
The triangle interrupted everyone: “No one is more beautiful than me, because I have three identical angles. A triangular saddle for a bicycle and a wing for an airplane.”
Here the angry Square says: “You break off a piece of chocolate and you get a square. There is a square poster on the wall, and a square window, and a square chair. The board where the chess stands, and each square on it is also a square. A square has four sides, all sides are equal, and all angles are right."
The Rectangle says to the Square: “I am almost the same as you, I also have four corners, however, I am longer. The door is a rectangle, the book is a rectangle.”
The circle tells them all: “Guys, what are we doing? Why are we arguing? After all, all the figures are good, beautiful in their own way.”
The friends realized that they were wrong and made peace.
So that each of you, kids, have good friends!
In one magical land called Mathematics, there lived geometric figures. They really loved to work, and everyone had a favorite job. Krug loved his apple orchard, where he grew sweet, juicy apples, and in the evenings he sat on the veranda and drank tea with apple jam, he dreamed of how nice it would be to build a city for animals made of geometric shapes. Rectangle lived next to the circle; he loved flowers very much. Every morning, watering the flowers, the Rectangle admired their beauty, and in the evening he went to visit the Circle for tea. One day Krug decided to tell a friend about his dream. Rectangle really liked the idea and told Square and Triangle about it. Everyone, the geometric figures decided to start working quickly. Square and Rectangle were good builders, they built walls from bricks, Triangle built roofs from tiles, and Circle built windows. Soon the city was built, all that remained was to invite the animals. The circle around the city planted apple trees, and the Rectangle made beautiful flower beds. Various animals came to live in the city: an elephant, an owl, an ostrich, a dog. Geometric figures and animals became friends and began to visit each other. What geometric figures built the city? What geometric shapes can you build a city from? Imagine your own animal that will live in the city? What else can you build from geometric shapes? |
TARGET PROGRAM
Subject:“The use of gaming techniques in the formation
elementary mathematical concepts in preschool children."
The purpose and objectives of self-education on the topic goal
Studying the relevance of using gaming techniques in the formation of elementary mathematical concepts in preschool children.
Actively influence the comprehensive development of children:
Enrich with new ideas and concepts; consolidate knowledge; activate mental activity (ability to compare, generalize, classify, analyze).
Main issues to be studied.
Development stages:
Analyze psychological and pedagogical literature on this issue.
Give a general description of the content of the concept “formation of elementary mathematical concepts”
Investigate the effectiveness of using gaming techniques in the process of forming elementary mathematical
ideas in preschoolers.
Develop a card index of games for the formation of elementary mathematical concepts.
Subject | 1 year 2014-2015 | 2 year 2015-2016 | 3 year 2016-2017 |
Introduction | Main part | Bottom line |
|
Studying materials on this topic. Collection of information. | Introduction of gaming activity methods. Working with parents, teachers and children. | Analysis of the work done. Drawing conclusions. |
Plpn work on the topic of self-education
2017-2018 academic year